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🤓
c, c++, c#, java, opengl and coffee
🤓
c, c++, c#, java, opengl and coffee

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@kolpa-engine @firewave-interactive

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gabriel-aplok/README.md

yooo

graphics programmer, game developer, and minecraft modder, and always learning random stuff.

goal: launch my own studio or contribute to a top-tier development team.

if you want to see my serious projects, here u go.

currently working on

stack

  • languages: java, kotlin, c, c++, c#, ts/js, php
  • gamedev & graphics: godot, unity, opengl, vulkan, d3d11
  • web & backend: astro, express, next, nuxt, node, mysql, postgresql, firebase
  • mobile: android (kotlin/java/c#)
  • tools & os: linux, git, cmake, android studio, intellij

currently exploring: vulkan & compose (kmp) (pls don't ask me to write react or python)

links

github streak

profile views

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  1. vuldrid vuldrid Public

    Forked from veldrid/veldrid

    vuldrid is a modern cross-platform graphics library for .net focused on vulkan.

    C# 1

  2. kogl-net kogl-net Public

    backend-agnostic cross-platform lightweight graphics framework for c# and .net.

    C# 3

  3. miniscript miniscript Public

    miniscript is a lightweight, indentation-based scripting language inspired by gdscript, built using c# and .net 8

    C# 2

  4. nova-lang nova-lang Public

    a fast, zero-allocation, single-pass compiler and stack-frame VM written in C# targeting native aot execution

    C# 1

  5. godot-resources-cs godot-resources-cs Public

    godot-inspired c# resource system with a handwritten lexer, parser, serializer, and runtime model for .tres-style files.

    C# 1