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Releases: gabrielevi10/igd-engine

Seventh Version - Trabalho 7 - Task 7

19 May 19:09

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This version adds a new title and end screen, with text and music, more aliens, game data and limits player movements on the map.

Sixth Version - Trabalho 6 - Task 6

17 May 01:24

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In this version, we have a penguin for player, which can shoot on aliens. Aliens now has an AI, and can pursuit the player and shoot him. Implements a collision detection and animations for deaths.

Fifth Version - Trabalho 5 - Task 5

10 May 21:17

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This version implements an Alien, which can walk, with Minions which can shoot Bullets.

Fourth Version - Trabalho 4 - Task 4

30 Apr 01:13

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Implements camera with parallax scrolling, camera follower, new input manager and temporization.

Third Version - Trabalho 3 - Task 3

10 Apr 13:56

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Add resource management, shared pointers instead raw pointers, tile map and tile set

Second Version - Trabalho 2 - Task 2

04 Apr 17:23

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Peguin face with explosion sound everywhere

Minor modifications to version 1.0

28 Mar 17:09

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1.1

Fix identation error and change .hpp files to .h

First Version - Trabalho 1 - Task 1

22 Mar 01:18

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This is the first version of first work in Introduction to Game Development discipline. This version play a music, load a image and display it on a opened window.