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ForagerRL_step11

Killian edited this page May 11, 2026 · 5 revisions

11. Testing in GAMA GUI

By Killian Trouillet


Step 11: Testing in GAMA GUI

From Headless to GUI

During training, we used GAMA in headless mode for speed. Now that the model is trained, we switch to the GAMA GUI to watch the agent in action.

Key Difference

Mode Port Speed Display Use
Headless 1001 Fast (no rendering) None Training
GUI 1000 Slow (renders display) Yes Testing / Visualization

Starting GAMA GUI

  1. Open GAMA normally (double-click the application)
  2. The GUI server runs on port 1000 by default — no extra setup needed

The Test Script

Loading the Trained Model

from train_forager import PPOAgent

agent = PPOAgent(state_dim=13, action_dim=2)
agent.load("saved_models/ppo_forager.pth")

This loads the neural network weights saved during training.

Connecting to GUI

The only change from training: the port number.

env = gym.make(
    "gama_gymnasium_env/GamaEnv-v0",
    gaml_experiment_path="path/to/forager_gym.gaml",
    gaml_experiment_name="gym_env",
    gama_ip_address="localhost",
    gama_port=1000,
)

Deterministic Evaluation

action, _, _ = agent.select_action(obs, test=True)

During training, the policy samples actions from a Normal distribution (adding noise for exploration). During testing, we set test=True to use the mean action — no randomness, just the best action the network has learned.

Slow Motion

time.sleep(0.1)  # 100ms delay between steps

We add a small delay between steps so the movement is visible in the GAMA display.


Running the Test

cd models/gym
python test_forager.py

Watch the GAMA display — the blue forager should navigate smoothly around obstacles to reach the green food!


Expected Console Output

==================================================
  Smart Forager - PPO Test (GUI)
==================================================
  Step 0: obs[:5]=[0.05, 0.05, 0.95, 0.52, 0.48] action=[0.73, 0.71]
  Step 1: obs[:5]=[0.07, 0.07, 0.93, 0.54, 0.50] action=[0.81, 0.78]
  ...

  Result: FOUND FOOD! | Steps: 49 | Reward: 92.6

Done.

Summary

Concept Implementation
Continuous world No grid, free {x, y} movement in 100×100 space
GAMA↔Python bridge GymAgent species + gama-gymnasium WebSocket
Neural network policy Custom ActorCritic with PyTorch Normal distribution
Headless training gama-headless.bat -socket 1001 → fast, no GUI
GUI testing Load .pth + connect to GAMA GUI (port 1000)
Action space Box([-1,-1], [1,1]) — continuous velocity (dx, dy)
Observation space Box([0]×13, [1]×13) — position + food direction + 8 sensors
Reward shaping Distance delta bonus + food reward + living penalty

Key GAML Concepts Used

global, species, reflex, action, aspect, experiment, parameter, geometry, rectangle, circle, line, distance_to, towards, intersects, inter, cos, sin, list, map, loop, draw

Key Python Concepts Used

gymnasium, gym.make(), env.reset(), env.step(), torch.nn.Module, Normal distribution, ActorCritic, PPOAgent, asyncio

Key Files

File Description
models/gym/forager_gym.gaml GAMA model with GymAgent bridge
models/gym/train_forager.py PPO training script (headless)
models/gym/test_forager.py Testing script (GUI visualization)
  1. What's new (Changelog)
  2. Migration Guide (2025-06 → 2026-06)
  1. Installation and Launching
    1. Installation
    2. Launching GAMA
    3. Updating GAMA
    4. Installing Plugins
  2. Workspace, Projects and Models
    1. Navigating in the Workspace
    2. Changing Workspace
    3. Importing Models
  3. Editing Models
    1. GAML Editor (Generalities)
    2. GAML Editor Tools
    3. Validation of Models
  4. Running Experiments
    1. Launching Experiments
    2. Experiments User interface
    3. Controls of experiments
    4. Parameters view
    5. Inspectors and monitors
    6. Displays
    7. Batch Specific UI
    8. Errors View
  5. Running Headless
    1. Getting Started
    2. Headless Legacy
    3. Headless Batch
  6. Preferences
  7. Troubleshooting
  1. Introduction
    1. Start with GAML
    2. Organization of a Model
    3. Basic programming concepts in GAML
  2. Manipulate basic Species
  3. Global Species
    1. Regular Species
    2. Defining Actions and Behaviors
    3. Interaction between Agents
    4. Attaching Skills
    5. Inheritance
  4. Defining Advanced Species
    1. Grid Species
    2. Graph Species
    3. Mirror Species
    4. Multi-Level Architecture
  5. Defining GUI Experiment
    1. Defining Parameters
    2. Defining Displays Generalities
    3. Defining 3D Displays
    4. Defining Charts
    5. Defining Monitors and Inspectors
    6. Defining Export files
    7. Defining User Interaction
  6. Classes and Objects
    1. Class Definition and Instantiation
    2. Attributes and Actions
    3. Inheritance
    4. Virtual Classes
    5. Advanced Features
  7. Exploring Models
    1. Run Several Simulations
    2. Batch Experiments
    3. Exploration Methods
  8. Optimizing Models
    1. Runtime Concepts
    2. Analyzing code performance
    3. Optimizing Models
  9. Multi-Paradigm Modeling
    1. Control Architecture
    2. Defining Differential Equations
  1. Manipulate OSM Data
  2. Cleaning OSM Data
  3. Diffusion
  4. Using Database
  5. Using Dataframes
  6. Using FIPA ACL
  7. Using BDI with BEN
  8. Using Driving Skill
  9. Manipulate dates
  10. Manipulate lights
  11. Using comodel
  12. Save and restore Simulations
  13. Using network
  14. Writing Unit Tests
  15. Ensure model's reproducibility
  16. Going further with extensions
    1. Calling R
    2. Using Graphical Editor
    3. Using Git from GAMA
  1. Built-in Species
  2. Built-in Skills
  3. Built-in Architecture
  4. Statements
  5. Data Type
  6. File Type
  7. Stats Extension
  8. Sound Extension
  9. BDI Extension
  10. FIPA Skill
  11. Expressions
    1. Literals
    2. Units and Constants
    3. Pseudo Variables
    4. Variables And Attributes
    5. Operators (Definition)
    6. Operators [A-A]
    7. Operators [B-C]
    8. Operators [D-H]
    9. Operators [I-M]
    10. Operators [N-R]
    11. Operators [S-Z]
  12. Exhaustive list of GAMA Keywords
  1. Installing the development version
    1. Install GAMA source code with Eclipse plugin
  2. Developing Extensions
    1. Developing Plugins
    2. Developing Skills
    3. Developing Statements
    4. Developing Operators
    5. Developing Types
    6. Developing Species
    7. Developing Control Architectures
    8. Index of annotations
  3. Introduction to GAMA Java API
    1. Architecture of GAMA
    2. IScope
  4. Using GAMA flags
  5. Creating a release of GAMA
  6. Documentation generation

  1. Predator Prey
  2. Road Traffic
  3. Incremental Model
  4. Luneray's flu
  5. BDI Agents
  6. Forager RL
  7. SIR Analysis
  8. 3D Model

  1. Team
  2. Projects using GAMA
  3. Scientific References
  4. Training Sessions

Resources

  1. Videos
  2. Conferences
  3. Pedagogical materials

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