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refactor: optimize tilemap rendering and texture generation#46

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kimgh06 merged 5 commits into
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featrue/tilemapRefactor
Sep 15, 2025
Merged

refactor: optimize tilemap rendering and texture generation#46
kimgh06 merged 5 commits into
mainfrom
featrue/tilemapRefactor

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@kimgh06 kimgh06 commented Sep 15, 2025

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  • Introduced CURSOR_COLORS constant for better readability.
  • Simplified texture creation logic by adjusting key generation and canvas dimensions.
  • Enhanced performance by memoizing text style creation and optimizing sprite rendering.
  • Improved handling of out-of-bounds rendering for tiles.
  • Updated resolution settings for the rendering stage.

- Introduced CURSOR_COLORS constant for better readability.
- Simplified texture creation logic by adjusting key generation and canvas dimensions.
- Enhanced performance by memoizing text style creation and optimizing sprite rendering.
- Improved handling of out-of-bounds rendering for tiles.
- Updated resolution settings for the rendering stage.
Copilot AI review requested due to automatic review settings September 15, 2025 12:47

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Pull Request Overview

This PR optimizes tilemap rendering by improving performance through texture generation optimizations, sprite caching enhancements, and code refactoring for better maintainability.

  • Introduced CURSOR_COLORS constant and optimized texture creation with improved key generation
  • Enhanced sprite rendering performance through better caching and memoization strategies
  • Improved out-of-bounds rendering checks and updated resolution settings

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Comment thread src/components/tilemap/index.tsx Outdated
Comment thread src/components/tilemap/index.tsx Outdated
Comment thread src/components/tilemap/index.tsx Outdated
…and rendering logic

- Moved CURSOR_COLORS constant inside the Tilemap function for better encapsulation.
- Optimized texture creation by refining key generation and utilizing memoization for performance.
- Introduced helper functions for visible bounds computation and tile edge snapping.
- Improved handling of closed and flagged tiles with a pooling mechanism for better performance.
- Updated rendering resolution settings for enhanced visual fidelity.
Comment thread src/components/tilemap/index.tsx Outdated
@gamultong gamultong deleted a comment from Copilot AI Sep 15, 2025
…timized rendering logic

- Added hexToRgb and lerp utility functions for color manipulation.
- Refactored texture key generation for improved performance and consistency.
- Updated tile edge snapping logic for better clarity and accuracy.
- Improved handling of closed and flagged tiles with streamlined visibility management.
- Enhanced overall rendering efficiency by optimizing sprite creation and caching mechanisms.
…lemap component

- Simplified texture retrieval logic for closed tiles by using intermediate variables.
- Enhanced clarity in the use of closed tile visibility management with direct reference to the current pool.
- Improved consistency in texture access for boom and flag sprites by reducing redundancy in texture variable declarations.
- Optimized number sprite handling by consolidating texture retrieval and cache logic.
@kimgh06 kimgh06 merged commit d480722 into main Sep 15, 2025
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@kimgh06 kimgh06 deleted the featrue/tilemapRefactor branch December 23, 2025 12:11
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2 participants