Fix/moveevent#71
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…rComponent - Added isMoving state to track cursor movement, improving animation handling. - Updated cursor position management to utilize setOriginPosition and setMoving functions for better clarity. - Adjusted image smoothing quality in canvas rendering for performance optimization. - Cleaned up WebSocket message handling to ensure accurate cursor updates during movement.
- Introduced a new messageQueueStore to manage queued WebSocket messages, enhancing message processing and response handling. - Updated CanvasRenderComponent to utilize setOriginPosition for cursor state management during movement. - Refactored tileStore logging to streamline performance tracking during tile updates.
- Removed unnecessary console logging in the Play component to clean up performance tracking. - Simplified the setOriginPosition function in cursorStore for improved clarity and efficiency. - Enhanced overall code organization by reducing redundancy in state management functions.
…derComponent - Enhanced pathfinding by optimizing the movement logic to remove unnecessary last steps when already at the target. - Updated cursor position management to check for adjacency to the target, improving responsiveness. - Refactored the findOpenedNeighborsAroundTarget function to streamline neighbor checking and distance calculation. - Implemented early returns in findPathUsingAStar for better performance when the start and target positions are the same or adjacent.
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fix move flickering animation