This project gives an example of how to improve sword attack with layered visual effects and sound to help the player feel the weight of attacks.
It's a follow-up demo to the Interactions with hit and hurt boxes project.
Use it as inspiration to expand your own games, or as a learning resource to understand how to create similar effects in Godot.
For a detailed guide to get you started with juicing up your attacks in Godot, check out the GDQuest Library: Juicy sowrd attacks