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DX12: Align copies b/w textures and buffers when D3D12_FEATURE_DATA_D3D12_OPTIONS13.UnrestrictedBufferTextureCopyPitchSupported is false #7721

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Testing

  • TODO: Will prove that this works even when forced to align. This won't definitively prove that we're fixing cases that need this, but it will prove that we're not breaking anything with intermediate buffers.

Squash or Rebase?

rebase plz

Checklist

  • If this contains user-facing changes, add a CHANGELOG.md entry.

@ErichDonGubler ErichDonGubler force-pushed the dx12-aligned-texbuf-copy-offset branch from 612dc54 to 60d2d96 Compare May 24, 2025 13:13
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[d3d12] Panic in end_encoding [d3d12] Support non-default rows_per_image for 3D texture writes
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