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This repository was archived by the owner on Feb 14, 2026. It is now read-only.

Releases: gimicze/firescript

FireScript v2.0.2

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@gimicze gimicze released this 01 Dec 17:50

Changelog

  • Bugfix (fixed desync/script jamming when respawning/reconnecting with active fires)

Full Changelog: v2.0.1...v2.0.2

FireScript v2.0.1

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@gimicze gimicze released this 16 Sep 10:12
0a68876

Changelog

  • Bugfix

Full Changelog: v2.0.0...v2.0.1

FireScript v2.0.0

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@gimicze gimicze released this 16 Apr 17:58
e7f25ee

Changelog

  • The script now supports QB Core (for sending dispatch messages based on players' job)
  • Changes to permission system to allow invoking commands from server scripts. (using ExecuteCommand native)

Full Changelog: v1.8.0...v2.0.0


config.lua is NOT backwards compatible. Transfer your old fires.json and whitelist.json files, replace all other files in resource folder and adjust the new config accordingly.

FireScript v1.8.0

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@gimicze gimicze released this 15 Apr 08:12
86c7ed7

Changelog

  • Some bug fixes and minor changes in code logic
  • Added fire difficulty system (see config.lua, line 12)
  • Added command /setscenariodifficulty <scenarioId> <difficulty> to set an exemption from the default difficulty setting
  • Added fire tone functionality (alarm which goes off at coordinates specified in config.lua, line 32 when fire spawns)
  • Added additional sound to all fire nodes

config.lua should be backwards compatible. If you want to use the new functions, add the config sections mentioned above.

FireScript v1.7.6

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@gimicze gimicze released this 23 Jul 07:45

IMPORTANT NOTE: If you cannot run this version of the script due error in console regarding global ESX, try downloading the script as latest code, not here from the releases page.


Changelog

  • Numerous bugfixes (mostly sync issues)
  • Added support for custom dispatch messages1

1 See the wiki for more information.

FireScript v1.7.5

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@gimicze gimicze released this 18 Jul 11:04

Changelog

  • Fixed fires persisting for players outside the fire's render distance

FireScript v1.7.4

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@gimicze gimicze released this 09 May 08:41

Changelog

  • renamed commands (you can still use the old ones)
  • added coordinates as optional parameters in /addflame and /registerscenario 1

1 See the wiki for more.

FireScript v1.7.3

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@gimicze gimicze released this 07 Apr 19:10

Changelog

  • bugfixes (fire spawner wouldn't reset upon putting out fires using /stopfire, ...)
  • permissions update 1

1 added some aces support to provide better control over the script:
"firescript.start" to allow the subject to start a fire;
"firescript.stop" to allow the subject to put a fire out using a command;
"firescript.manage" to allow the subject to manage the fires in general - that applies to: registering fires, adding them to the spawner, etc.

FireScript v1.7.2

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@gimicze gimicze released this 10 Mar 17:52

Changelog

  • yet another bugfixes

Sorry for the two consequent updates, you just never know when somebody discovers a bug :-)

FireScript v1.7.1

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@gimicze gimicze released this 10 Mar 10:54

Changelog

  • some bugfixes