Skip to content

NavKit v0.10.1

Latest
Compare
Choose a tag to compare
@dbierek dbierek released this 14 Apr 18:30

NavKit v0.10.1

Enhancements

  • Switch to tile mesh for Recast Navp generation with a default size of 64
  • Add Pf Seed box extraction and pruning
  • Added background color slider
  • Add object select marker and log selected object
  • Add [ERROR] to error level logs
  • Add building tile log
  • Add load and save scene function
  • Read scene from game directly instead of using glacier2obj rust
  • Use new version of glacier2obj rust that doesn't read from game, and only loads the rpkgs if some alocs are needed
  • Add selection for pf seed points and pf exclusion boxes
  • Improve navp pruning for unreachable areas
  • Increase max climb and slope in Sample
  • Increase max convex volumes
  • Add pf seed point pruning mode selector
  • Improve logging
  • Make scene loading and saving async
  • Make seed point pruning algorithm check every area
  • Only build on new tag
  • Reorganize menus
  • Draw edge adjacent area indices
  • Read Alocs from nav.json scene
  • Use loaded scene for obj build
  • Load Obj when building from Navp
  • Reformat all NavKit files
  • Skip PFSeedPoints that have no area
  • Set default navp bbox to 1000 cube
  • Updated seed point pruning algorithm
  • Added Catch2 testing framework

Fixes

  • Fix layer index building
  • Fix obj loading
  • Remove unneeded settings
  • Remove cmake from artifacts

Full Changelog: dbierek/NavKitFork@v0.9.7...v0.10.1