Respect cutting plane for voxel exports - #153
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This PR partially addresses #151 by updating voxel exports to respect the cutting plane. The approach here is straightforward - we can check the (clip space) coordinates of each voxel against the cutting plane, and discard the voxel if it's clipped by the plane.
This doesn't touch isosurface exports at all - those will likely be more complicated and so can be done in their own PR.