implements webgl instanced rendering on a relatively higher poly model supports:
- basic .obj loading
- some arbitrary procedural texturing (checkerboard, strips, polka dots)
- debugging model normals
- tools to change animation properties and some rendering properties (falloff, instance count)
there is meant to be an obj asset to load with this. the one i used doesn't belong to me, and i don't think i have the rights to redistribute it + haven't replaced it with something in the public domain (yet).
as a result, this won't work as written without a valid .obj asset, and even then your experience may vary.

