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feat(gnolint): add lint checks for Render
#4083
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951a228
lint render + tests
itsHabib 137a78b
ignore methods, add test
itsHabib bc002c8
fix panic in app lint tests
itsHabib 19833c1
simplify lint render signature check, use table tests over integratio…
itsHabib 90f8621
fix imports, use switch
itsHabib e8f00f5
dont need unnecessary comment anymore
itsHabib 82b10c7
undo line change
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We can do better; the code is not really adapted to easily allow for more code-level lints, but I think we can adapt it easily:
TypeCheckMemPackage
should be able to return the*types.Package
returned byparseCheckMemPackage
pkg.Scope()
to find aRender()
function, if any, and then verify its signature.There was a problem hiding this comment.
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Thank you @thehowl! i will get to it when i can
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@thehowl I've simplified the code quite a bit by using the
types.Package
like you mentioned. One little catch is that we now lose position of the error/Render func. The pkg type has aPath
method exposed which is what i use as the location of the error now e.g.gno.land/test
. The function object expose atoken.Pos
but that is only useful if I also have aFileSet
around. I decided not to do that since that would require forcing theparseCheckMemPackage
to also return thetoken.FileSet
along with a couple of its callers so that it can eventually get to thelintRenderSignature
call. lmk what you think