EXPERIMENTAL
This package provides an in-memory R-Tree implementation for Go. It's designed for Tile38.
- Support for 2 and 3 dimensions
- Optimized for fast box inserts and replacements.
To start using BoxTree, install Go and run go get:
$ go get -u github.com/tidwall/boxtree// create a 2D BoxTree
tr := boxtree.New(2)
// insert a point
tr.Insert([]float64{-112.0078, 33.4373}, nil, "PHX")
// insert a box
tr.Insert([]float64{10, 10}, []float64{20, 20}, "rect")
// search
tr.Search([]float64{-112.1, 33.4}, []float64{-112.0, 33.5},
func(min, max []float64, value interface{}) bool {
println(value.(string)) // prints "PHX"
},
)
// delete
tr.Delete([]float64{-112.0078, 33.4373}, []float64{-112.0078, 33.4373}, "PHX")This implementation is a variant of the original paper:
R-TREES. A DYNAMIC INDEX STRUCTURE FOR SPATIAL SEARCHING
Same as the original algorithm. From the root to the leaf, the boxes which will incur the least enlargment are chosen. Ties go to boxes with the smallest area.
Same as the original algorithm. A target box is deleted directly. When the number of children in a box falls below it's minumum entries, it is removed from the tree and it's items are re-inserted.
This is a custom algorithm. It attempts to minimize intensive operations such as pre-sorting the children and comparing overlaps & area sizes. The desire is to do simple single axis distance calculations each child only once, with a target 50/50 chance that the child might be moved in-memory.
When a box has reached it's max number of entries it's largest axis is calculated and the box is split into two smaller boxes, named left and right.
Each child boxes is then evaluated to determine which smaller box it should be placed into.
Two values, min-dist and max-dist, are calcuated for each child.
min-distis the distance from the parent's minumum value of it's largest axis to the child's minumum value of the parent largest axis.max-distis the distance from the parent's maximum value of it's largest axis to the child's maximum value of the parent largest axis.
When the min-dist is less than max-dist then the child is placed into the left box.
When the max-dist is less than min-dist then the child is placed into the right box.
When the min-dist is equal to max-dist then the child is placed into an equal bucket until all of the children are evaluated.
Each equal box is then one-by-one placed in either left or right, whichever has less children.
In my testing:
- Insert show similar performance as the quadratic R-tree and ~1.2x - 1.5x faster than R*tree.
- Search and Delete is ~1.5x - 2x faster than quadratic and about the same as R*tree.
I hope to provide more details in the future.
BoxTree source code is available under the MIT License.
