UI and integration test #300
Replies: 5 comments 15 replies
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Why it should not realize? ... It is all documented. I'm working on a new example projects to provide showcases, but it is in a very early state. |
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If you could Fork these projects and make the necessary adjustment so that most if not all the godot scene unit tests can run immediately after compile. If possible, provide comments why and where the users are wrong and incompatible with gdunit4net.api 5.0 version |
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The documentation show youtube tutorial this is not gdunit4net |
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@GeorgeS2019 I would suggest discussing everything further in person via Discord, which would make it a lot easier than writing ping-pong messages here. |
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after upgrading to 5.1.0-alpha2, many tests no longer ignored https://github.com/shekohex/DMapGodot
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For new users straight to this project, will not realize how extensive the test framework, e.g. UI testings, mouse, keyboard controls.
I assume many of these tests in c# are still available in the gdunit4 projects.
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