Name virtual-callback layers after user-facing I* virtuals - #1662
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API docs are being generated and will be shortly available at: https://godot-rust.github.io/docs/gdext/pr-1662 |
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Panic messages still reported old names, e.g. `on_get` surfaced as `MyClass::get_property()`. Now uses same terms across 7 layers: * `handle_on_set` (macro codegen) * `Decls::on_set_impl` (macro codegen) * shard builder `with_on_set` * `ITraitImpl::user_set_fn` field * `set` (extern "C" callback) * callback panic message * `T::__godot_on_set` capability trait method The `extern "C"` callbacks now match their GDExtension slots exactly: `set_property` -> `set`, `get_property` -> `get`, `on_notification` -> `notification`.
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Panic messages still reported old names, e.g.
on_getsurfaced asMyClass::get_property(). And there was quite a big inconsistency on how the same thing was named, partly due to renames in #1555, partly due to 1 Rust function mapping to 2 Godot ones, partly because naming simply wasn't aligned at the time.Now uses same terms across 7 layers:
handle_on_set(macro codegen)Decls::on_set_impl(macro codegen)with_on_setITraitImpl::user_set_fnfieldset(extern "C" callback)T::__godot_on_setcapability trait methodThe
extern "C"callbacks now match their GDExtension slots exactly:set_property->set,get_property->get,on_notification->notification.