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Tested on 4.4.stable. Works on all rendering methods, but Forward+/Mobile are preferred as they support 2D MSAA.
Note
If godotengine/godot#105122 is merged, this demo should be modified to remove the antialiased width compensation tweaks.
Preview
TODO
draw_char()
example keming. I've tried to use font advance to position each glyph, but it looks strange (bottom string usesdraw_string()
instead):Fixed now: