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@voylin voylin commented May 2, 2022

Going through the demo's mentioned at: #697
to fix and prepare them for 4.0.
It was mentioned that there were minor bugs (errors printing in console), found non of that, only some logs about awaits not being needed (they were needed). Everything works again now and stretch_mode set to canvas_items.

@Calinou Calinou added the update label May 2, 2022
@aaronfranke aaronfranke added this to the 4.0 milestone May 2, 2022
Language: GDScript

Renderer: GLES 3 (particles are not available in GLES 2)
Renderer: Vulkan Clustered
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We should probably switch this demo to Vulkan Mobile, it seems to look the same in my testing.

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Change has been made.

Going through the demo's mentioned at: #697
to fix and prepare them for 4.0.
It was mentioned that there were minor bugs (errors printing in console), found non of that, only some logs about awaits not being needed (they were needed). Everything works again now and stretch_mode set to canvas_items.
change vulkan
@aaronfranke aaronfranke merged commit 2831e16 into godotengine:4.0-dev May 7, 2022
@voylin voylin deleted the DodgeTheCreeps4.0Update branch May 7, 2022 21:28
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3 participants