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Note that shader function descriptions are modified from OpenGL docs #10344

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8 changes: 8 additions & 0 deletions tutorials/shaders/shader_reference/shader_functions.rst
Original file line number Diff line number Diff line change
Expand Up @@ -66,6 +66,14 @@ GLSL ES 3.0 specification.
vector multiplied by matrix, and matrix multiplied by matrix. These do not operate component-wise,
but rather perform the correct linear algebraic multiply.

These function descriptions are adapted and modified from
`official OpenGL documentation <https://registry.khronos.org/OpenGL-Refpages/gl4/>`__
originally published by Khronos Group under the
`Open Publication License <https://opencontent.org/openpub>`__.
Each function description links to the corresponding official OpenGL
documentation. Modification history for this page can be found on
`GitHub <https://github.com/godotengine/godot-docs/blob/master/tutorials/shaders/shader_reference/shader_functions.rst>`__.

.. rst-class:: classref-section-separator

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