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update instructions and screenshot to work with XCode 16.3 #10900
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Is there anything I can do on my end to make it easier to get workflow approval? This is my first godot docs PR and this stage of the process is new to me. |
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I can't speak to the technical aspects of this PR. But the screenshots need to be redone with lossless compression, the arrows and boxes need to be a specific shade of yellow, and we generally don't use "*" for images, just make a box instead. You can find everything you need on our image page here.
@skyace65 - Since all the currently uploaded images, previous to my PR used a red color (that's why I copied that red color) would you like me to also update all the other images on this page to use yellow #fffb44? I'd be happy to do that for consistency. otherwise my PR will provide yellow arrows but the images that don't pertain to my PR will all continue to have a red color. |
If you want to update the other images that would be appreciated, but I'm not going to require that you do. |
@gtodd876 is this something you're still working on? The xCode screenshots still need to be updated |
Yes, sorry. Thank you for the reminder! I got really busy with my day job
but I should be able to finish up these screenshots now.
edit: @skyace65 I'll have the PR updated by EOD.
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@gtodd876 <https://github.com/gtodd876> is this something you're still
working on? The xCode screenshots still need to be updated
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@skyace65 - this should be good to go now. all the images that are png currently in prod have been redone using screenshots in MacOS Sequoia and XCode 16.3. Then the images were converted to webp without compression (all under 300kb) and also now using hex code #FFFB44 instead of the red color that's currently in the docs now for this page. |
A few of the instructions and screenshots in the Steps to Link a Godot Project folder to XCode section of the docs have gotten out of sync with the UI. I have updated the instructions and screenshots needed to be able to sync a Godot project in XCode 16.3.