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New origin of viewports to be considered for shader migrations #7832

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t-karcher
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YuriSizov and others added 30 commits June 28, 2023 17:36
…84be6

classref: Sync with current 4.1 branch (6884be6)
…tform

Document OS-specific web feature tags
…ugh_doc

Update OpenXR passthrough documentation for transparent background
Update NavigationAgent velocity description
…eometry_data_4.x

Update navigation different actor types for new SourceGeometryData
…g-4.0

Update documentation changelog for 4.1
…-docs

Update GDExtension docs with 4.1 branch info
macOS: Move Vulkan SDK from a note to a requirement
Fix bug in collision masking bits example
…k-cpp-profilers

Link to Using C++ profilers page in CPU optimization
…images

Update screenshots in Introduction section
Fix mention of Godot3's or_lesser for export_range
…design-lights-in-editor

Recommend designing lighting in the Godot editor in Importing 3D scenes
…-color-pi-multiplier

Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
mhilbrunner and others added 23 commits August 1, 2023 05:35
Update 3.x project setting names for test window size to 4.x names
New origin of viewports to be considered for shader migrations
@AThousandShips
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You should target master not 4.1, changes can then be cherry picked, see here

@AThousandShips AThousandShips added the area:manual Issues and PRs related to the Manual/Tutorials section of the documentation label Aug 23, 2023
@t-karcher t-karcher changed the base branch from 4.1 to master August 23, 2023 17:10
@t-karcher
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Oops. Thanks. Will close that one and reopen a new one in the master branch.

@AThousandShips
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Superseeded by: #7833

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9 participants