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Update D3D12 build instructions. #8624

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Merged
merged 1 commit into from
Dec 24, 2023
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bruvzg
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@bruvzg bruvzg commented Dec 14, 2023

Removes MSVC only note, adds extra info for MinGW build.

Depends on godotengine/godot#83452

@bruvzg bruvzg added enhancement area:contributing Issues and PRs related to the Contributing/Development section of the documentation topic:buildsystem waiting on PR merge PR's that can't be merged until an engine PR is merged first labels Dec 14, 2023
@bruvzg bruvzg added this to the 4.3 milestone Dec 14, 2023
@mhilbrunner mhilbrunner marked this pull request as draft December 14, 2023 14:54
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Converted to draft until the above PR is merged.

@bruvzg bruvzg marked this pull request as ready for review December 20, 2023 19:12
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growingbrain commented Dec 21, 2023

Although this change was not made in this review.
Noticed that the color highlighting is odd for:
C:\godot>
Where the '\g' is yellow?
Also this line has odd coloring:
%USERPROFILE%\AppData\Roaming\Godot\templates<version>\

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AThousandShips commented Dec 21, 2023

The highlighting is unrelated to this section, it's due to the backslashes, which is treated as an escape I believe

I'd suggest opening an issue to track that 🙂

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bruvzg commented Dec 21, 2023

Noticed that the color highlighting is odd for

#8664

@@ -214,6 +217,17 @@ Optionally, you can compile with the following for additional features:
.. note:: If you use a preview version of the Agility SDK, remember to enable
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Should 'preview' be 'previous'?
"If you use a previous version..."

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Nope. If you check https://devblogs.microsoft.com/directx/directx12agility/, you'll see that they release preview versions, which are like betas of upcoming releases. This sentence is about them.

@AThousandShips AThousandShips removed the waiting on PR merge PR's that can't be merged until an engine PR is merged first label Dec 23, 2023
@skyace65 skyace65 merged commit cdd2141 into godotengine:master Dec 24, 2023
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Thanks!

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