Skip to content
Draft
Changes from 3 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
48 changes: 25 additions & 23 deletions pages/features.html
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
---
permalink: /features/index.html
title: "Features - Godot Engine"
title: "Features"
description: "Discover what Godot has to offer for 2D and 3D game development."
layout: default
---
Expand Down Expand Up @@ -422,7 +422,7 @@ <h4>Write code without hurdles with a high-level scripting language</h4>
are a beginner. Tight engine integration allows it to express game logic
in a clear and natural form.
<br><br>
<strong>New in 4.0:</strong> GDScript offers optional static typing support,
GDScript offers optional static typing support,
boosting your coding efficiency and runtime performance. Powerful language
features and first-class functions allow for expressive yet concise code.
</p>
Expand Down Expand Up @@ -450,16 +450,16 @@ <h4>Pick from a variety of community-supported languages</h4>
Thanks to our community there are many language bindings for
popular tools like Rust, Nim, Python, and JavaScript.
<br><br>
<strong>New in 4.0:</strong> C++ supports comes officially in the form of
GDExtension API, which gives you a way to script and program your game
C++ supports comes officially in the form of
the GDExtension API, which gives you a way to script and program your game
components for maximum performance without having to recompile the engine.
</p>
</div>

<div class="card feature-card">
<h4>Modify the engine itself and integrate with third-party libraries</h4>
<p>
Thanks to the modular structure and a straightforward build process of Godot
Thanks to the modular structure and straightforward build process of Godot
you can create your own engine modules. Gain every last drop of performance
or integrate with many third-party libraries with low-level C++ code.
</p>
Expand All @@ -472,12 +472,12 @@ <h3>Simple yet powerful 3D engine</h3>
<div class="card feature-card">
<h4>Support both high and low-end devices</h4>
<p>
Make beautiful 3D games for a range of devices, starting
from desktop computers and ending with mid-range Android
Make beautiful 3D games for a range of devices,
from powerful desktop computers to mid-range Android
phones. Powered by OpenGL, Godot allows your projects
to run on most modern GPUs, including integrated graphics.
<br><br>
<strong>New in 4.0:</strong> With the new Vulkan renderer
With the new Vulkan renderer
and a set of modern graphical features, bring your worlds
to life and harvest the power of gaming GPUs for your
benefit.
Expand All @@ -489,19 +489,19 @@ <h4>Seamlessly integrate with your asset pipeline</h4>
<p>
Bring your 3D models into your game world with a robust
importing pipeline. Take entire scenes — with animated models,
lighting, cameras, and physics objects, — and customize how
lighting, cameras, and physics objects — and customize how
the engine views them. Modify your assets and see changes
in the engine immediately.
<br><br>
<strong>New in 4.0:</strong> Import Blender files directly
for fast iterations or keep using familiar glTF and FBX formats.
Import Blender files directly
for fast iterations or use familiar glTF and FBX formats.
</p>
</div>

<div class="card feature-card">
<h4>Create animated videos and prerendered cutscenes in engine</h4>
<p>
<strong>New in 4.0:</strong> With the new movie maker mode you
With the movie-maker mode you
can record gameplay and scripted scenes from your project at
a stable framerate and guaranteed simulation speed. Together
with Godot's animation capabilities, make the most out of the
Expand All @@ -514,9 +514,9 @@ <h4>Create animated videos and prerendered cutscenes in engine</h4>
<h3>Specialized 2D workflow for games and apps</h3>

<div class="card feature-card">
<h4>Work with real 2D and pixel-based unit system</h4>
<h4>Work with a real 2D and pixel-based unit system</h4>
<p>
Thanks to a dedicated 2D pipeline you can forget about Z axis,
Thanks to a dedicated 2D pipeline, you can forget about the Z-axis,
and simplify your game logic. Think in pixels and screen coordinates,
while the engine does the rest.
</p>
Expand All @@ -539,7 +539,7 @@ <h4>Master usability with a flexible GUI system</h4>
GUI system. Created specifically to power layouts common to games,
it is also capable of handling complex UI applications and tools.
<br><br>
<em>For an example of what Godot's UI system is capable of see the Godot editor itself!</em>
<em>For an example of what Godot's UI system is capable of, see the Godot editor itself!</em>
</p>
</div>
</div>
Expand All @@ -560,20 +560,20 @@ <h3>Choice of many developers</h3>
<h3>Cross-platform support with one project</h3>

<div class="card feature-card">
<h4>Deliver your game to desktop and mobile</h4>
<h4>Deliver your game to desktop, mobile, and web</h4>
<p>
Develop and publish your project on any modern desktop platform.
Let everyone play your game by deploying to web and mobile.
Make your game handle various forms of inputs and share the same
project between every release.
project between every platform.
</p>
</div>

<div class="card feature-card">
<h4>Test directly on your target device</h4>
<p>
<strong>New in 4.0:</strong> Iterate on real hardware, or with
an emulator by deploying your game directly to the target device
Iterate on real hardware, or with
an emulator, by deploying your game directly to the target device
over SSH. Run any project on a mobile device, on another desktop,
or on your favorite Linux-based handheld with full debug and inspect
capabilities.
Expand All @@ -584,9 +584,11 @@ <h4>Test directly on your target device</h4>
<h4>Partner with a publisher to target consoles</h4>
<p>
If you want to release to a console, you can find several
third-party publishers which specialize on that. Godot games
can run on any modern hardware, all you need to worry about
third-party publishers which specialize in that. Godot games
can run on any modern hardware, so all you need to worry about
is your performance and controls.
<br><br>
Read more about <a href="/consoles/">console support in Godot</a>.
</p>
</div>
</div>
Expand All @@ -597,15 +599,15 @@ <h3>Completely open and free</h3>
<div class="card feature-card">
<h4>Download and create with no contracts or hidden fees</h4>
<p>
Godot is free under the MIT license. This means you don't owe
Godot is free under the <a href="https://docs.godotengine.org/en/stable/about/complying_with_licenses.html>MIT license</a>. This means you don't owe
us anything (other than a friendly mention), and can do with your
project or even the engine itself whatever you want. Build your game
or build your own engine on top of it — it's all in your hands.
</p>
</div>

<div class="card feature-card">
<h4>Find the logic behind any system in an open source codebase</h4>
<h4>Find the logic behind any system in an open-source codebase</h4>
<p>
No need to wait for a support team to respond when you can read
the source code. Godot is an open book, and you can figure out everything
Expand Down