Fix game speed UI not resetting when game is restarted (from editor) #82885
Workflow file for this run
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| name: 🔗 GHA | |
| on: [push, pull_request, merge_group, workflow_dispatch] | |
| concurrency: | |
| group: ${{ github.workflow }}|${{ github.ref_name }} | |
| cancel-in-progress: true | |
| jobs: | |
| # First stage: Only static checks, fast and prevent expensive builds from running. | |
| static-checks: | |
| if: ${{ !vars.DISABLE_GODOT_CI || github.run_attempt > 1 || github.event_name == 'workflow_dispatch' }} | |
| name: 📊 Static checks | |
| uses: ./.github/workflows/static_checks.yml | |
| # Second stage: Run all the builds and some of the tests. | |
| android-build: | |
| name: 🤖 Android | |
| needs: static-checks | |
| uses: ./.github/workflows/android_builds.yml | |
| ios-build: | |
| name: 🍏 iOS | |
| needs: static-checks | |
| uses: ./.github/workflows/ios_builds.yml | |
| linux-build: | |
| name: 🐧 Linux | |
| needs: static-checks | |
| uses: ./.github/workflows/linux_builds.yml | |
| macos-build: | |
| name: 🍎 macOS | |
| needs: static-checks | |
| uses: ./.github/workflows/macos_builds.yml | |
| windows-build: | |
| name: 🏁 Windows | |
| needs: static-checks | |
| uses: ./.github/workflows/windows_builds.yml | |
| web-build: | |
| name: 🌐 Web | |
| needs: static-checks | |
| uses: ./.github/workflows/web_builds.yml |