SpringBoneSimulator3D to implement COLLIDE_MODE_CHAIN to detect between the joints #96143
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3 errors
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Build .NET solutions
Process completed with exit code 1.
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Build .NET solutions:
modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/SpringBoneCollisionSphere3D.cs#L32
'SpringBoneCollisionSphere3D.CollideMode' hides inherited member 'SpringBoneCollision3D.CollideMode'. Use the new keyword if hiding was intended.
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Build .NET solutions:
modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/SpringBoneCollisionCapsule3D.cs#L64
'SpringBoneCollisionCapsule3D.CollideMode' hides inherited member 'SpringBoneCollision3D.CollideMode'. Use the new keyword if hiding was intended.
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background
wait
wait-all
cancel
parallel
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