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377 lines (318 loc) · 13.3 KB
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/**************************************************************************/
/* editor_bottom_panel.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_bottom_panel.h"
#include "core/object/callable_mp.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/docks/editor_dock.h"
#include "editor/docks/editor_dock_manager.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_toaster.h"
#include "editor/gui/editor_version_button.h"
#include "editor/scene/editor_scene_tabs.h"
#include "editor/settings/editor_command_palette.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
void EditorBottomPanel::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
set_accessibility_region(true);
} break;
case NOTIFICATION_THEME_CHANGED: {
pin_button->set_button_icon(get_editor_theme_icon(SNAME("Pin")));
expand_button->set_button_icon(get_editor_theme_icon(SNAME("ExpandBottomDock")));
} break;
}
}
void EditorBottomPanel::_on_tab_changed(int p_idx) {
_update_center_split_offset();
_repaint();
if (p_idx >= 0 && p_idx < get_tab_count()) {
set_accessibility_name(get_tab_title(p_idx));
}
}
void EditorBottomPanel::_theme_changed() {
if (get_current_tab() == -1) {
// Hide panel when not showing anything.
remove_theme_style_override(SceneStringName(panel));
} else {
add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("BottomPanel"), EditorStringName(EditorStyles)));
}
}
void EditorBottomPanel::set_bottom_panel_offset(int p_offset) {
EditorDock *current_tab = Object::cast_to<EditorDock>(get_current_tab_control());
if (current_tab) {
dock_offsets[current_tab->get_effective_layout_key()] = p_offset;
}
}
int EditorBottomPanel::get_bottom_panel_offset() {
EditorDock *current_tab = Object::cast_to<EditorDock>(get_current_tab_control());
if (current_tab) {
return dock_offsets[current_tab->get_effective_layout_key()];
}
return 0;
}
void EditorBottomPanel::_repaint() {
bool panel_collapsed = get_current_tab() == -1;
if (panel_collapsed && get_popup()) {
set_popup(nullptr);
} else if (!panel_collapsed && !get_popup()) {
set_popup(dock_context_popup);
Button *btn = get_popup_button();
if (btn) {
btn->set_accessibility_name(TTRC("Bottom Panel Position"));
}
}
if (!panel_collapsed && (previous_tab != -1)) {
return;
}
previous_tab = get_current_tab();
DockSplitContainer *center_split = EditorNode::get_center_split();
ERR_FAIL_NULL(center_split);
center_split->set_dragger_visibility(panel_collapsed ? SplitContainer::DRAGGER_HIDDEN : SplitContainer::DRAGGER_VISIBLE);
center_split->set_collapsed(panel_collapsed);
expand_button->set_visible(!panel_collapsed);
if (expand_button->is_pressed()) {
_expand_button_toggled(!panel_collapsed);
} else {
_theme_changed();
}
}
void EditorBottomPanel::dock_closed(EditorDock *p_dock) {
if (p_dock == get_current_tab_control()) {
hide_bottom_panel();
}
}
void EditorBottomPanel::dock_focused(EditorDock *p_dock, bool p_was_visible) {
if (p_was_visible && p_dock->is_visible()) {
hide_bottom_panel();
}
}
DockTabContainer::TabStyle EditorBottomPanel::get_tab_style() const {
return (TabStyle)EDITOR_GET("interface/editor/docks/bottom_dock_tab_style").operator int();
}
bool EditorBottomPanel::can_switch_dock() const {
return !is_locked();
}
Rect2 EditorBottomPanel::get_floating_dock_rect(EditorDock *p_dock) {
if (p_dock->is_visible_in_tree()) {
return DockTabContainer::get_default_floating_dock_rect(p_dock);
}
// If dock is not visible, its size may not be initialized.
Rect2 ret;
ret.size = get_size();
int *stored_size = dock_offsets.getptr(p_dock->get_effective_layout_key());
if (stored_size) {
ret.size.y = -(*stored_size);
}
ret.size.y -= get_tab_bar()->get_size().y;
ret.position = get_tab_bar()->get_screen_position() - Vector2(0, ret.size.y);
return ret;
}
void EditorBottomPanel::load_selected_tab(int p_idx) {
EditorDock *selected_dock = get_dock(p_idx);
if (!selected_dock) {
p_idx = -1;
}
set_block_signals(true);
set_current_tab(p_idx);
set_block_signals(false);
}
void EditorBottomPanel::save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const {
Dictionary offsets;
for (const KeyValue<String, int> &E : dock_offsets) {
offsets[E.key] = E.value / EDSCALE;
}
p_config_file->set_value(p_section, "bottom_panel_offsets", offsets);
}
void EditorBottomPanel::load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section) {
const Dictionary offsets = p_config_file->get_value(p_section, "bottom_panel_offsets", Dictionary());
const LocalVector<Variant> offset_list = offsets.get_key_list();
for (const Variant &v : offset_list) {
dock_offsets[v] = (int)offsets[v] * EDSCALE;
}
_update_center_split_offset();
}
void EditorBottomPanel::make_item_visible(Control *p_item, bool p_visible, bool p_ignore_lock) {
// Don't allow changing tabs involuntarily when tabs are locked.
if (!p_ignore_lock && lock_panel_switching) {
return;
}
EditorDock *dock = _get_dock_from_control(p_item);
ERR_FAIL_NULL(dock);
dock->set_visible(p_visible);
}
void EditorBottomPanel::hide_bottom_panel() {
set_current_tab(-1);
}
void EditorBottomPanel::toggle_last_opened_bottom_panel() {
set_current_tab(get_current_tab() == -1 ? get_previous_tab() : -1);
}
void EditorBottomPanel::_pin_button_toggled(bool p_pressed) {
lock_panel_switching = p_pressed;
}
void EditorBottomPanel::set_expanded(bool p_expanded) {
expand_button->set_pressed(p_expanded);
}
void EditorBottomPanel::_expand_button_toggled(bool p_pressed) {
EditorNode::get_top_split()->set_visible(!p_pressed);
Button *distraction_free = EditorNode::get_singleton()->get_distraction_free_button();
distraction_free->set_meta("_scene_tabs_owned", !p_pressed);
EditorNode::get_singleton()->update_distraction_free_button_theme();
if (p_pressed) {
distraction_free->reparent(bottom_hbox);
bottom_hbox->move_child(distraction_free, -3);
} else {
distraction_free->get_parent()->remove_child(distraction_free);
EditorSceneTabs::get_singleton()->add_extra_button(distraction_free);
}
_theme_changed();
}
void EditorBottomPanel::_update_center_split_offset() {
DockSplitContainer *center_split = EditorNode::get_center_split();
ERR_FAIL_NULL(center_split);
center_split->set_split_offset(get_bottom_panel_offset());
}
EditorDock *EditorBottomPanel::_get_dock_from_control(Control *p_control) const {
return Object::cast_to<EditorDock>(p_control->get_parent());
}
Button *EditorBottomPanel::add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut, bool p_at_front) {
EditorDock *dock = memnew(EditorDock);
dock->add_child(p_item);
dock->set_title(p_text);
dock->set_dock_shortcut(p_shortcut);
dock->set_global(false);
dock->set_transient(true);
dock->set_default_slot(EditorDock::DOCK_SLOT_BOTTOM);
dock->set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL);
EditorDockManager::get_singleton()->add_dock(dock);
bottom_docks.push_back(dock);
p_item->show(); // Compatibility in case it was hidden.
// Still return a dummy button for compatibility reasons.
Button *tb = memnew(Button);
tb->set_toggle_mode(true);
tb->connect(SceneStringName(visibility_changed), callable_mp(this, &EditorBottomPanel::_on_button_visibility_changed).bind(tb, dock));
legacy_buttons.push_back(tb);
return tb;
}
void EditorBottomPanel::remove_item(Control *p_item) {
EditorDock *dock = _get_dock_from_control(p_item);
ERR_FAIL_NULL_MSG(dock, vformat("Cannot remove unknown dock \"%s\" from the bottom panel.", p_item->get_name()));
int item_idx = bottom_docks.find(dock);
ERR_FAIL_COND(item_idx == -1);
bottom_docks.remove_at(item_idx);
legacy_buttons[item_idx]->queue_free();
legacy_buttons.remove_at(item_idx);
EditorDockManager::get_singleton()->remove_dock(dock);
dock->remove_child(p_item);
dock->queue_free();
}
void EditorBottomPanel::_on_button_visibility_changed(Button *p_button, EditorDock *p_dock) {
if (p_button->is_visible()) {
p_dock->open();
} else {
p_dock->close();
}
}
EditorBottomPanel::EditorBottomPanel() :
DockTabContainer(EditorDock::DOCK_SLOT_BOTTOM) {
layout = EditorDock::DOCK_LAYOUT_HORIZONTAL;
grid_rect = Rect2i(2, 4, 4, 2);
get_tab_bar()->connect("tab_changed", callable_mp(this, &EditorBottomPanel::_on_tab_changed));
set_tabs_position(TabPosition::POSITION_BOTTOM);
set_deselect_enabled(true);
set_theme_type_variation("BottomPanel");
bottom_hbox = memnew(HBoxContainer);
bottom_hbox->set_mouse_filter(MOUSE_FILTER_IGNORE);
get_internal_container()->add_child(bottom_hbox);
bottom_hbox->add_child(memnew(VSeparator));
editor_toaster = memnew(EditorToaster);
bottom_hbox->add_child(editor_toaster);
// NOTE: This is currently used only for ExportTemplateManager and hard-coded for that task.
progress_indicator = memnew(ProgressIndicator);
progress_indicator->set_v_size_flags(SIZE_SHRINK_CENTER);
progress_indicator->hide();
bottom_hbox->add_child(progress_indicator);
EditorVersionButton *version_btn = memnew(EditorVersionButton(EditorVersionButton::FORMAT_BASIC));
// Fade out the version label to be less prominent, but still readable.
version_btn->set_self_modulate(Color(1, 1, 1, 0.65));
version_btn->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
bottom_hbox->add_child(version_btn);
// Add a dummy control node for horizontal spacing.
Control *h_spacer = memnew(Control);
bottom_hbox->add_child(h_spacer);
expand_button = memnew(Button);
bottom_hbox->add_child(expand_button);
expand_button->hide();
expand_button->set_theme_type_variation("BottomPanelButton");
expand_button->set_toggle_mode(true);
expand_button->set_accessibility_name(TTRC("Expand Bottom Panel"));
expand_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTRC("Expand Bottom Panel"), KeyModifierMask::SHIFT | Key::F12));
expand_button->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_expand_button_toggled));
pin_button = memnew(Button);
bottom_hbox->add_child(pin_button);
pin_button->set_theme_type_variation("BottomPanelButton");
pin_button->set_toggle_mode(true);
pin_button->set_tooltip_text(TTRC("Pin Bottom Panel Switching"));
pin_button->connect(SceneStringName(toggled), callable_mp(this, &EditorBottomPanel::_pin_button_toggled));
callable_mp(this, &EditorBottomPanel::_repaint).call_deferred();
}
EditorBottomPanel::~EditorBottomPanel() {
for (Button *b : legacy_buttons) {
memdelete(b);
}
}
void ProgressIndicator::_notification(int p_what) {
if (p_what == NOTIFICATION_THEME_CHANGED) {
const Ref<Texture2D> ring_texture = get_editor_theme_icon(SNAME("ProgressRing"));
set_progress_texture(ring_texture);
set_tint_progress(get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
set_under_texture(ring_texture);
}
}
void ProgressIndicator::_bind_methods() {
ADD_SIGNAL(MethodInfo("clicked"));
}
void ProgressIndicator::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
emit_signal("clicked");
}
}
ProgressIndicator::ProgressIndicator() {
set_fill_mode(FILL_CLOCKWISE);
set_tint_under(Color());
set_step(0.0);
set_max(1.0);
}