-
-
Notifications
You must be signed in to change notification settings - Fork 26.4k
Expand file tree
/
Copy pathinput.h
More file actions
203 lines (171 loc) · 8.44 KB
/
Copy pathinput.h
File metadata and controls
203 lines (171 loc) · 8.44 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
/**************************************************************************/
/* input.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef INPUT_H
#define INPUT_H
#include "core/object.h"
#include "core/os/main_loop.h"
#include "core/os/thread_safe.h"
class Input : public Object {
GDCLASS(Input, Object);
static Input *singleton;
protected:
static void _bind_methods();
public:
enum MouseMode {
MOUSE_MODE_VISIBLE,
MOUSE_MODE_HIDDEN,
MOUSE_MODE_CAPTURED,
MOUSE_MODE_CONFINED,
MOUSE_MODE_CONFINED_HIDDEN,
};
// There are three buffering modes.
// * No buffering (immediately process input)
// * or buffering and flush the input every frame,
// * or agile - buffering and flush the input every physics tick and every frame.
// The mode is decided logically in _update_buffering_mode()
// depending on the settings for
// use_accumulated_input, use_buffering, use_agile, and has_input_thread.
enum BufferingMode {
BUFFERING_MODE_NONE,
BUFFERING_MODE_FRAME,
BUFFERING_MODE_AGILE,
};
protected:
struct Data {
BufferingMode buffering_mode = BUFFERING_MODE_FRAME;
bool use_accumulated_input = true;
bool use_buffering = false;
bool use_agile = false;
bool use_legacy_flushing = false;
bool has_input_thread = false;
} data;
bool has_input_thread() const { return data.has_input_thread; }
void _update_buffering_mode();
public:
#undef CursorShape
enum CursorShape {
CURSOR_ARROW,
CURSOR_IBEAM,
CURSOR_POINTING_HAND,
CURSOR_CROSS,
CURSOR_WAIT,
CURSOR_BUSY,
CURSOR_DRAG,
CURSOR_CAN_DROP,
CURSOR_FORBIDDEN,
CURSOR_VSIZE,
CURSOR_HSIZE,
CURSOR_BDIAGSIZE,
CURSOR_FDIAGSIZE,
CURSOR_MOVE,
CURSOR_VSPLIT,
CURSOR_HSPLIT,
CURSOR_HELP,
CURSOR_MAX
};
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
static Input *get_singleton();
virtual bool is_key_pressed(int p_scancode) const = 0;
virtual bool is_physical_key_pressed(int p_scancode) const = 0;
virtual bool is_mouse_button_pressed(int p_button) const = 0;
virtual bool is_joy_button_pressed(int p_device, int p_button) const = 0;
virtual bool is_action_pressed(const StringName &p_action, bool p_exact = false) const = 0;
virtual bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const = 0;
virtual bool is_action_just_released(const StringName &p_action, bool p_exact = false) const = 0;
virtual float get_action_strength(const StringName &p_action, bool p_exact = false) const = 0;
virtual float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const = 0;
float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;
virtual float get_joy_axis(int p_device, int p_axis) const = 0;
virtual String get_joy_name(int p_idx) = 0;
virtual Array get_connected_joypads() = 0;
virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) = 0;
virtual void add_joy_mapping(String p_mapping, bool p_update_existing = false) = 0;
virtual void remove_joy_mapping(String p_guid) = 0;
virtual bool is_joy_known(int p_device) = 0;
virtual String get_joy_guid(int p_device) const = 0;
virtual Vector2 get_joy_vibration_strength(int p_device) = 0;
virtual float get_joy_vibration_duration(int p_device) = 0;
virtual uint64_t get_joy_vibration_timestamp(int p_device) = 0;
virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0) = 0;
virtual void stop_joy_vibration(int p_device) = 0;
virtual void vibrate_handheld(int p_duration_ms = 500) = 0;
virtual Point2 get_mouse_position() const = 0;
virtual Point2 get_last_mouse_speed() = 0;
virtual int get_mouse_button_mask() const = 0;
virtual void warp_mouse_position(const Vector2 &p_to) = 0;
virtual Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) = 0;
virtual Vector3 get_gravity() const = 0;
virtual Vector3 get_accelerometer() const = 0;
virtual Vector3 get_magnetometer() const = 0;
virtual Vector3 get_gyroscope() const = 0;
virtual void set_gravity(const Vector3 &p_gravity) = 0;
virtual void set_accelerometer(const Vector3 &p_accel) = 0;
virtual void set_magnetometer(const Vector3 &p_magnetometer) = 0;
virtual void set_gyroscope(const Vector3 &p_gyroscope) = 0;
virtual void action_press(const StringName &p_action, float p_strength = 1.f) = 0;
virtual void action_release(const StringName &p_action) = 0;
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
virtual bool is_emulating_touch_from_mouse() const = 0;
virtual bool is_emulating_mouse_from_touch() const = 0;
virtual CursorShape get_default_cursor_shape() const = 0;
virtual void set_default_cursor_shape(CursorShape p_shape) = 0;
virtual CursorShape get_current_cursor_shape() const = 0;
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) = 0;
virtual String get_joy_button_string(int p_button) = 0;
virtual String get_joy_axis_string(int p_axis) = 0;
virtual int get_joy_button_index_from_string(String p_button) = 0;
virtual int get_joy_axis_index_from_string(String p_axis) = 0;
virtual void parse_input_event(const Ref<InputEvent> &p_event) = 0;
// DO NOT call force_flush_buffered_events() in normal course of events,
// as it will break agile input on any frame it is called.
// Instead rely on flush_buffered_events_tick() and
// flush_buffered_events_frame() which are called from
// Main::iteration().
virtual void force_flush_buffered_events() = 0;
virtual void flush_buffered_events_iteration() = 0;
virtual void flush_buffered_events_tick(uint64_t p_tick_timestamp) = 0;
virtual void flush_buffered_events_frame() = 0;
void flush_buffered_events();
void flush_buffered_events_post_frame();
void set_use_accumulated_input(bool p_enable);
bool is_using_accumulated_input() const;
void set_use_input_buffering(bool p_enable);
bool is_using_input_buffering() const;
void set_use_agile_flushing(bool p_enable);
bool is_using_agile_flushing() const;
void set_use_legacy_flushing(bool p_enable);
void set_has_input_thread(bool p_has_thread);
Input();
};
VARIANT_ENUM_CAST(Input::MouseMode);
VARIANT_ENUM_CAST(Input::CursorShape);
#endif // INPUT_H