@@ -112,72 +112,72 @@ void GodotArea2D::set_area_monitor_callback(const Callable &p_callback) {
112112 }
113113}
114114
115- void GodotArea2D::_set_space_override_mode (PhysicsServer2D ::AreaSpaceOverrideMode &r_mode, PhysicsServer2D ::AreaSpaceOverrideMode p_new_mode) {
116- bool do_override = p_new_mode != PhysicsServer2D ::AREA_SPACE_OVERRIDE_DISABLED ;
117- if (do_override == (r_mode != PhysicsServer2D ::AREA_SPACE_OVERRIDE_DISABLED )) {
115+ void GodotArea2D::_set_space_override_mode (PS2DE ::AreaSpaceOverrideMode &r_mode, PS2DE ::AreaSpaceOverrideMode p_new_mode) {
116+ bool do_override = p_new_mode != PS2DE ::AREA_SPACE_OVERRIDE_DISABLED ;
117+ if (do_override == (r_mode != PS2DE ::AREA_SPACE_OVERRIDE_DISABLED )) {
118118 return ;
119119 }
120120 _unregister_shapes ();
121121 r_mode = p_new_mode;
122122 _shape_changed ();
123123}
124124
125- void GodotArea2D::set_param (PhysicsServer2D ::AreaParameter p_param, const Variant &p_value) {
125+ void GodotArea2D::set_param (PS2DE ::AreaParameter p_param, const Variant &p_value) {
126126 switch (p_param) {
127- case PhysicsServer2D ::AREA_PARAM_GRAVITY_OVERRIDE_MODE :
128- _set_space_override_mode (gravity_override_mode, (PhysicsServer2D ::AreaSpaceOverrideMode)(int )p_value);
127+ case PS2DE ::AREA_PARAM_GRAVITY_OVERRIDE_MODE :
128+ _set_space_override_mode (gravity_override_mode, (PS2DE ::AreaSpaceOverrideMode)(int )p_value);
129129 break ;
130- case PhysicsServer2D ::AREA_PARAM_GRAVITY :
130+ case PS2DE ::AREA_PARAM_GRAVITY :
131131 gravity = p_value;
132132 break ;
133- case PhysicsServer2D ::AREA_PARAM_GRAVITY_VECTOR :
133+ case PS2DE ::AREA_PARAM_GRAVITY_VECTOR :
134134 gravity_vector = p_value;
135135 break ;
136- case PhysicsServer2D ::AREA_PARAM_GRAVITY_IS_POINT :
136+ case PS2DE ::AREA_PARAM_GRAVITY_IS_POINT :
137137 gravity_is_point = p_value;
138138 break ;
139- case PhysicsServer2D ::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE :
139+ case PS2DE ::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE :
140140 gravity_point_unit_distance = p_value;
141141 break ;
142- case PhysicsServer2D ::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE :
143- _set_space_override_mode (linear_damping_override_mode, (PhysicsServer2D ::AreaSpaceOverrideMode)(int )p_value);
142+ case PS2DE ::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE :
143+ _set_space_override_mode (linear_damping_override_mode, (PS2DE ::AreaSpaceOverrideMode)(int )p_value);
144144 break ;
145- case PhysicsServer2D ::AREA_PARAM_LINEAR_DAMP :
145+ case PS2DE ::AREA_PARAM_LINEAR_DAMP :
146146 linear_damp = p_value;
147147 break ;
148- case PhysicsServer2D ::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE :
149- _set_space_override_mode (angular_damping_override_mode, (PhysicsServer2D ::AreaSpaceOverrideMode)(int )p_value);
148+ case PS2DE ::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE :
149+ _set_space_override_mode (angular_damping_override_mode, (PS2DE ::AreaSpaceOverrideMode)(int )p_value);
150150 break ;
151- case PhysicsServer2D ::AREA_PARAM_ANGULAR_DAMP :
151+ case PS2DE ::AREA_PARAM_ANGULAR_DAMP :
152152 angular_damp = p_value;
153153 break ;
154- case PhysicsServer2D ::AREA_PARAM_PRIORITY :
154+ case PS2DE ::AREA_PARAM_PRIORITY :
155155 priority = p_value;
156156 break ;
157157 }
158158}
159159
160- Variant GodotArea2D::get_param (PhysicsServer2D ::AreaParameter p_param) const {
160+ Variant GodotArea2D::get_param (PS2DE ::AreaParameter p_param) const {
161161 switch (p_param) {
162- case PhysicsServer2D ::AREA_PARAM_GRAVITY_OVERRIDE_MODE :
162+ case PS2DE ::AREA_PARAM_GRAVITY_OVERRIDE_MODE :
163163 return gravity_override_mode;
164- case PhysicsServer2D ::AREA_PARAM_GRAVITY :
164+ case PS2DE ::AREA_PARAM_GRAVITY :
165165 return gravity;
166- case PhysicsServer2D ::AREA_PARAM_GRAVITY_VECTOR :
166+ case PS2DE ::AREA_PARAM_GRAVITY_VECTOR :
167167 return gravity_vector;
168- case PhysicsServer2D ::AREA_PARAM_GRAVITY_IS_POINT :
168+ case PS2DE ::AREA_PARAM_GRAVITY_IS_POINT :
169169 return gravity_is_point;
170- case PhysicsServer2D ::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE :
170+ case PS2DE ::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE :
171171 return gravity_point_unit_distance;
172- case PhysicsServer2D ::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE :
172+ case PS2DE ::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE :
173173 return linear_damping_override_mode;
174- case PhysicsServer2D ::AREA_PARAM_LINEAR_DAMP :
174+ case PS2DE ::AREA_PARAM_LINEAR_DAMP :
175175 return linear_damp;
176- case PhysicsServer2D ::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE :
176+ case PS2DE ::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE :
177177 return angular_damping_override_mode;
178- case PhysicsServer2D ::AREA_PARAM_ANGULAR_DAMP :
178+ case PS2DE ::AREA_PARAM_ANGULAR_DAMP :
179179 return angular_damp;
180- case PhysicsServer2D ::AREA_PARAM_PRIORITY :
180+ case PS2DE ::AREA_PARAM_PRIORITY :
181181 return priority;
182182 }
183183
@@ -220,7 +220,7 @@ void GodotArea2D::call_queries() {
220220 continue ;
221221 }
222222
223- res[0 ] = E->value .state > 0 ? PhysicsServer2D ::AREA_BODY_ADDED : PhysicsServer2D ::AREA_BODY_REMOVED ;
223+ res[0 ] = E->value .state > 0 ? PS2DE ::AREA_BODY_ADDED : PS2DE ::AREA_BODY_REMOVED ;
224224 res[1 ] = E->key .rid ;
225225 res[2 ] = E->key .instance_id ;
226226 res[3 ] = E->key .body_shape ;
@@ -262,7 +262,7 @@ void GodotArea2D::call_queries() {
262262 continue ;
263263 }
264264
265- res[0 ] = E->value .state > 0 ? PhysicsServer2D ::AREA_BODY_ADDED : PhysicsServer2D ::AREA_BODY_REMOVED ;
265+ res[0 ] = E->value .state > 0 ? PS2DE ::AREA_BODY_ADDED : PS2DE ::AREA_BODY_REMOVED ;
266266 res[1 ] = E->key .rid ;
267267 res[2 ] = E->key .instance_id ;
268268 res[3 ] = E->key .body_shape ;
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