@@ -74,8 +74,11 @@ float ProceduralSkyMaterial::get_sky_energy_multiplier() const {
7474
7575void ProceduralSkyMaterial::set_sky_cover (const Ref<Texture2D> &p_sky_cover) {
7676 sky_cover = p_sky_cover;
77- RID tex_rid = p_sky_cover.is_valid () ? p_sky_cover->get_rid () : RID ();
78- RS::get_singleton ()->material_set_param (_get_material (), " sky_cover" , tex_rid);
77+ if (p_sky_cover.is_valid ()) {
78+ RS::get_singleton ()->material_set_param (_get_material (), " sky_cover" , p_sky_cover->get_rid ());
79+ } else {
80+ RS::get_singleton ()->material_set_param (_get_material (), " sky_cover" , Variant ());
81+ }
7982}
8083
8184Ref<Texture2D> ProceduralSkyMaterial::get_sky_cover () const {
@@ -365,8 +368,11 @@ ProceduralSkyMaterial::~ProceduralSkyMaterial() {
365368
366369void PanoramaSkyMaterial::set_panorama (const Ref<Texture2D> &p_panorama) {
367370 panorama = p_panorama;
368- RID tex_rid = p_panorama.is_valid () ? p_panorama->get_rid () : RID ();
369- RS::get_singleton ()->material_set_param (_get_material (), " source_panorama" , tex_rid);
371+ if (p_panorama.is_valid ()) {
372+ RS::get_singleton ()->material_set_param (_get_material (), " source_panorama" , p_panorama->get_rid ());
373+ } else {
374+ RS::get_singleton ()->material_set_param (_get_material (), " source_panorama" , Variant ());
375+ }
370376}
371377
372378Ref<Texture2D> PanoramaSkyMaterial::get_panorama () const {
@@ -558,8 +564,11 @@ bool PhysicalSkyMaterial::get_use_debanding() const {
558564
559565void PhysicalSkyMaterial::set_night_sky (const Ref<Texture2D> &p_night_sky) {
560566 night_sky = p_night_sky;
561- RID tex_rid = p_night_sky.is_valid () ? p_night_sky->get_rid () : RID ();
562- RS::get_singleton ()->material_set_param (_get_material (), " night_sky" , tex_rid);
567+ if (p_night_sky.is_valid ()) {
568+ RS::get_singleton ()->material_set_param (_get_material (), " night_sky" , p_night_sky->get_rid ());
569+ } else {
570+ RS::get_singleton ()->material_set_param (_get_material (), " night_sky" , Variant ());
571+ }
563572}
564573
565574Ref<Texture2D> PhysicalSkyMaterial::get_night_sky () const {
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