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Fix typo
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servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -665,7 +665,7 @@ void light_process_omni(uint idx, vec3 vertex, hvec3 eye_vec, hvec3 normal, vec3
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local_v.xy = local_v.xy * 0.5 + 0.5;
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vec2 proj_uv = local_v.xy * atlas_rect.zw;
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// Clamp the uv coordinates to prevent bleeding from neighbouring decals.
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// Clamp the uv coordinates to prevent bleeding from neighboring decals.
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vec2 texel_size = 1.0 / vec2(textureSize(sampler2D(decal_atlas_srgb, light_projector_sampler), 0));
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proj_uv = clamp(proj_uv, texel_size * 0.5, atlas_rect.zw - texel_size * 0.5);
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