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<classname="TouchScreenButton"inherits="Node2D"api_type="core"deprecated="Use [BaseButton] derived nodes instead. They supersede this class for all intents and purposes."xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Button for touch screen devices for gameplay use.
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</brief_description>
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<description>
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TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike [Button], TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.
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TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. [Button] and TouchScreenButton support multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.
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This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable [member ProjectSettings.input_devices/pointing/emulate_mouse_from_touch] in the Project Settings.
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You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.
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