@@ -183,13 +183,13 @@ void RenderSceneBuffersRD::configure(const RenderSceneBuffersConfiguration *p_co
183183
184184 // Create our color buffer.
185185 const bool resolve_target = msaa_3d != RSE ::VIEWPORT_MSAA_DISABLED ;
186- create_texture (RB_SCOPE_BUFFERS , RB_TEX_COLOR , get_base_data_format (), get_color_usage_bits (resolve_target, false , can_be_storage), RD :: TEXTURE_SAMPLES_1 , Size2i (), 0 , 1 , true , true );
186+ create_texture (RB_SCOPE_BUFFERS , RB_TEX_COLOR , get_base_data_format (), get_color_usage_bits (resolve_target, false , can_be_storage));
187187
188188 // TODO: Detect when it is safe to use RD::TEXTURE_USAGE_TRANSIENT_BIT for RB_TEX_DEPTH, RB_TEX_COLOR_MSAA and/or RB_TEX_DEPTH_MSAA.
189189 // (it means we cannot sample from it, we cannot copy from/to it) to save VRAM (and maybe performance too).
190190
191191 // Create our depth buffer.
192- create_texture (RB_SCOPE_BUFFERS , RB_TEX_DEPTH , get_depth_format (resolve_target, false , can_be_storage), get_depth_usage_bits (resolve_target, false , can_be_storage), RD :: TEXTURE_SAMPLES_1 , Size2i (), 0 , 1 , true , true );
192+ create_texture (RB_SCOPE_BUFFERS , RB_TEX_DEPTH , get_depth_format (resolve_target, false , can_be_storage), get_depth_usage_bits (resolve_target, false , can_be_storage));
193193
194194 // Create our MSAA buffers.
195195 if (msaa_3d == RSE ::VIEWPORT_MSAA_DISABLED ) {
@@ -203,7 +203,7 @@ void RenderSceneBuffersRD::configure(const RenderSceneBuffersConfiguration *p_co
203203 // VRS (note, our vrs object will only be set if VRS is supported)
204204 RID vrs_texture;
205205 if (vrs && vrs_mode != RSE ::VIEWPORT_VRS_DISABLED ) {
206- vrs_texture = create_texture (RB_SCOPE_VRS , RB_TEXTURE , get_vrs_format (), get_vrs_usage_bits (), RD ::TEXTURE_SAMPLES_1 , vrs->get_vrs_texture_size (internal_size), 0 , 1 , true , true );
206+ vrs_texture = create_texture (RB_SCOPE_VRS , RB_TEXTURE , get_vrs_format (), get_vrs_usage_bits (), RD ::TEXTURE_SAMPLES_1 , vrs->get_vrs_texture_size (internal_size));
207207 }
208208
209209 // (re-)configure any named buffers
@@ -531,8 +531,8 @@ void RenderSceneBuffersRD::allocate_blur_textures() {
531531 usage_bits += RD ::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ;
532532 }
533533
534- create_texture (RB_SCOPE_BUFFERS , RB_TEX_BLUR_0 , get_base_data_format (), usage_bits, RD ::TEXTURE_SAMPLES_1 , blur_size, view_count, mipmaps_required, true , true );
535- create_texture (RB_SCOPE_BUFFERS , RB_TEX_BLUR_1 , get_base_data_format (), usage_bits, RD ::TEXTURE_SAMPLES_1 , Size2i (blur_size.x >> 1 , blur_size.y >> 1 ), view_count, mipmaps_required - 1 , true , true );
534+ create_texture (RB_SCOPE_BUFFERS , RB_TEX_BLUR_0 , get_base_data_format (), usage_bits, RD ::TEXTURE_SAMPLES_1 , blur_size, view_count, mipmaps_required);
535+ create_texture (RB_SCOPE_BUFFERS , RB_TEX_BLUR_1 , get_base_data_format (), usage_bits, RD ::TEXTURE_SAMPLES_1 , Size2i (blur_size.x >> 1 , blur_size.y >> 1 ), view_count, mipmaps_required - 1 );
536536
537537 // TODO redo this:
538538 if (!can_be_storage) {
@@ -721,7 +721,7 @@ void RenderSceneBuffersRD::ensure_upscaled() {
721721 if (!has_upscaled_texture ()) {
722722 uint32_t usage_bits = RD ::TEXTURE_USAGE_SAMPLING_BIT | (can_be_storage ? RD ::TEXTURE_USAGE_STORAGE_BIT : 0 ) | RD ::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT ;
723723 usage_bits |= RD ::TEXTURE_USAGE_INPUT_ATTACHMENT_BIT ;
724- create_texture (RB_SCOPE_BUFFERS , RB_TEX_COLOR_UPSCALED , get_base_data_format (), usage_bits, RD ::TEXTURE_SAMPLES_1 , target_size, 0 , 1 , true , true );
724+ create_texture (RB_SCOPE_BUFFERS , RB_TEX_COLOR_UPSCALED , get_base_data_format (), usage_bits, RD ::TEXTURE_SAMPLES_1 , target_size);
725725 }
726726}
727727
@@ -730,7 +730,7 @@ void RenderSceneBuffersRD::ensure_upscaled() {
730730void RenderSceneBuffersRD::ensure_velocity () {
731731 if (!has_texture (RB_SCOPE_BUFFERS , RB_TEX_VELOCITY )) {
732732 const bool msaa = msaa_3d != RSE ::VIEWPORT_MSAA_DISABLED ;
733- create_texture (RB_SCOPE_BUFFERS , RB_TEX_VELOCITY , get_velocity_format (), get_velocity_usage_bits (msaa, false , can_be_storage), RD :: TEXTURE_SAMPLES_1 , Size2i (), 0 , 1 , true , true );
733+ create_texture (RB_SCOPE_BUFFERS , RB_TEX_VELOCITY , get_velocity_format (), get_velocity_usage_bits (msaa, false , can_be_storage));
734734
735735 if (msaa) {
736736 create_texture (RB_SCOPE_BUFFERS , RB_TEX_VELOCITY_MSAA , get_velocity_format (), get_velocity_usage_bits (false , msaa, can_be_storage), texture_samples, Size2i (), 0 , 1 , true , true );
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