@@ -98,7 +98,7 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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float depth = polygon->get_depth () * 0.5 ;
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Vector<Vector3> lines;
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- const int points_size = static_cast < int >( points.size () );
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+ const int points_size = points.size ();
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for (int i = 0 ; i < points_size; i++) {
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int n = (i + 1 ) % points_size;
@@ -135,7 +135,7 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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colors.push_back (collision_color);
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}
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- const int verts_size = static_cast < int >( verts.size () );
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+ const int verts_size = verts.size ();
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for (int i = 0 ; i < verts_size; i += 2 ) {
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const int j = (i + 1 ) % verts_size;
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const int k = (i + 2 ) % verts_size;
@@ -171,7 +171,7 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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const int index_offset = verts_size;
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const Vector<Vector2> &convex = decomp[i];
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- const int convex_size = static_cast < int >( convex.size () );
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+ const int convex_size = convex.size ();
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for (int j = 0 ; j < convex_size; j++) {
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cap_verts_bottom.push_back (Vector3 (convex[j].x , convex[j].y , -depth));
@@ -201,7 +201,7 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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const int index_offset = verts_size;
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const Vector<Vector2> &convex = decomp[i];
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- const int convex_size = static_cast < int >( convex.size () );
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+ const int convex_size = convex.size ();
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for (int j = 0 ; j < convex_size; j++) {
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cap_verts_top.push_back (Vector3 (convex[j].x , convex[j].y , depth));
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