@@ -64,32 +64,34 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
6464 return ;
6565 }
6666
67- if (p_event->get_device () != InputEvent::DEVICE_ID_EMULATION ) {
68- Ref<InputEventScreenTouch> touch = p_event;
69- if (touch.is_valid ()) {
70- if (status.touch_index == -1 ) {
71- if (touch->is_pressed ()) {
72- status.touch_index = touch->get_index ();
73- status.press_attempt = true ;
74- status.pressing_inside = has_point (touch->get_position ());
75- on_action_event (p_event);
76- }
77- } else if (touch->get_index () == status.touch_index ) {
78- if (!touch->is_pressed ()) {
79- status.touch_index = -1 ;
80- on_action_event (p_event);
81- }
67+ if (p_event->get_device () == InputEvent::DEVICE_ID_EMULATION ) {
68+ return ;
69+ }
70+
71+ Ref<InputEventScreenTouch> touch = p_event;
72+ if (touch.is_valid ()) {
73+ if (status.touch_index == -1 ) {
74+ if (touch->is_pressed ()) {
75+ status.touch_index = touch->get_index ();
76+ status.press_attempt = true ;
77+ status.pressing_inside = has_point (touch->get_position ());
78+ on_action_event (p_event);
79+ }
80+ } else if (touch->get_index () == status.touch_index ) {
81+ if (!touch->is_pressed ()) {
82+ status.touch_index = -1 ;
83+ on_action_event (p_event);
8284 }
8385 }
86+ }
8487
85- Ref<InputEventScreenDrag> drag = p_event;
86- if (drag.is_valid () && drag->get_index () == status.touch_index && status.press_attempt ) {
87- bool last_press_inside = status.pressing_inside ;
88- status.pressing_inside = has_point (drag->get_position ());
88+ Ref<InputEventScreenDrag> drag = p_event;
89+ if (drag.is_valid () && drag->get_index () == status.touch_index && status.press_attempt ) {
90+ bool last_press_inside = status.pressing_inside ;
91+ status.pressing_inside = has_point (drag->get_position ());
8992
90- if (last_press_inside != status.pressing_inside ) {
91- queue_redraw ();
92- }
93+ if (last_press_inside != status.pressing_inside ) {
94+ queue_redraw ();
9395 }
9496 }
9597
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