@@ -1097,7 +1097,7 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
10971097 if (p_scroll_to_selected && last_selected) {
10981098 // Scrolling to the first selected in the _update_filter call above followed by the last
10991099 // selected here is enough to frame all selected items as well as possible.
1100- callable_mp (tree , &Tree::scroll_to_item ).call_deferred (last_selected, false );
1100+ callable_mp (this , &SceneTreeEditor::_tree_scroll_to_item ).call_deferred (last_selected-> get_instance_id () , false );
11011101 }
11021102 return result;
11031103}
@@ -1233,7 +1233,7 @@ bool SceneTreeEditor::_update_filter_helper(TreeItem *p_parent, bool p_scroll_to
12331233 if (n && editor_selection->is_selected (n)) {
12341234 if (p_scroll_to_selected) {
12351235 // Needs to be deferred to account for possible root visibility change.
1236- callable_mp (tree , &Tree::scroll_to_item ).call_deferred (Variant ( p_parent), false );
1236+ callable_mp (this , &SceneTreeEditor::_tree_scroll_to_item ).call_deferred (p_parent-> get_instance_id ( ), false );
12371237 } else {
12381238 r_last_selected = p_parent;
12391239 }
@@ -1459,11 +1459,11 @@ void SceneTreeEditor::_process_selection_update() {
14591459 emit_signal (SNAME (" node_changed" ));
14601460}
14611461
1462- void SceneTreeEditor::_tree_scroll_to_item (ObjectID p_item_id) {
1462+ void SceneTreeEditor::_tree_scroll_to_item (ObjectID p_item_id, bool p_center_on_item ) {
14631463 ERR_FAIL_NULL (tree);
14641464 TreeItem *item = ObjectDB::get_instance<TreeItem>(p_item_id);
14651465 if (item) {
1466- tree->scroll_to_item (item, true );
1466+ tree->scroll_to_item (item, p_center_on_item );
14671467 }
14681468}
14691469
@@ -1530,7 +1530,7 @@ void SceneTreeEditor::_notification(int p_what) {
15301530 if (update_when_invisible) {
15311531 if (has_item) {
15321532 ObjectID item_id = item->get_instance_id ();
1533- callable_mp (this , &SceneTreeEditor::_tree_scroll_to_item).call_deferred (item_id);
1533+ callable_mp (this , &SceneTreeEditor::_tree_scroll_to_item).call_deferred (item_id, true );
15341534 }
15351535 } else {
15361536 callable_mp (this , &SceneTreeEditor::_update_tree).call_deferred (has_item);
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