- *Related to https://github.com/godotengine/godot-proposals/discussions/11497.* ### Tested versions - Reproducible in: 4.3.stable - Not reproducible in: 3.6.stable ### System information Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.6636) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads) ### Issue description In 4.3, nothing happens when clicking the axis that is currently viewed frontally: https://github.com/user-attachments/assets/b5228504-b6d3-44d2-88fd-f5f6f38efe20 In 3.6, clicking it reverses it (e.g. you'll see X- instead of X+). As a workaround, you can click the axis next to it twice, but this is less convenient and doesn't match Blender behavior. ### Steps to reproduce - Click on the rotation gizmo to view an axis frontally. - Click it again, and notice that nothing happens (it should get reversed instead, i.e. you view the same axis from behind). ### Minimal reproduction project (MRP) N/A
Tested versions
System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.6636) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
In 4.3, nothing happens when clicking the axis that is currently viewed frontally:
Recording.2025-01-05.172713.mp4
In 3.6, clicking it reverses it (e.g. you'll see X- instead of X+).
As a workaround, you can click the axis next to it twice, but this is less convenient and doesn't match Blender behavior.
Steps to reproduce
Minimal reproduction project (MRP)
N/A