You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When we press CTRL+Z (Undo) while in the middle of a moving/duplicating operation, the block being moved/duplicated does not get deleted. It is as if the operation is not being cancelled.
Below I cut/move a piece then press Undo (see CTRL+Z in video below), you can see the piece reappearing at its original place, but the piece at the cursor position is still there.
Tested versions
Godot 4.4dev7
System information
Godot v4.4.dev7 - Windows 11 (build 22631) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.5613) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 threads)
Issue description
When we press CTRL+Z (Undo) while in the middle of a moving/duplicating operation, the block being moved/duplicated does not get deleted. It is as if the operation is not being cancelled.
Below I cut/move a piece then press Undo (see CTRL+Z in video below), you can see the piece reappearing at its original place, but the piece at the cursor position is still there.
Undo-bug.mp4
Steps to reproduce
Minimal reproduction project (MRP)
I will create one later.