Open
Description
Tested versions
4.3.stable
System information
Godot v4.3.stable - Windows 10.0.26100 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6636) - 12th Gen Intel(R) Core(TM) i7-12700F (20 Threads)
Issue description
An error is raised when removing/freeing a scene/node that is in MultiplayerSpawner's auto spawn list and client is set as authority.
Steps to reproduce
- Create an ENet mutliplayer connection over localhost using Godot's high level multiplayer peer.
- Add some nodes/scenes to the tree that are in MultiplayerSpawner's auto spawn list and set the clients as their authorities when applicable.
- Start erasing the added nodes.
- You'll see that when erasing some of the nodes that the error is raised.