Description
Bugsquad edit: This issue has been confirmed many times already, and it's a problem with the latest Nvidia 572.16+ drivers. A lot of Vulkan applications seem to be affected, and Nvidia is aware of the problem.
Fixed in Nvidia driver 572.60, please upgrade your drivers.
https://www.nvidia.com/en-us/drivers/details/241091/
There's nothing we can do on the Godot side to mitigate this, so affected users can either:
- Roll back the driver to a previous version
- Wait for Nvidia to update their drivers with a fix
- Configure Godot to use Direct3D 12 instead of Vulkan (set
rendering/rendering_device/driver.windows
tod3d12
) - Refer to the official Nvidia feedback thread for updates: https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/556258/geforce-grd-57216-feedback-thread-released-13025/
Please do not add comments to this issue only to confirm that you're also affected, the issue is already known. Instead, you can upvote this post to indicate that you're also affected.
Tested versions
- Tested on Godot 4.3, 4.4beta1 and 4.4beta2
System information
(Forward+) 4.3 - 4.4beta2, Windows 11, latest Nvidia drivers 572.16 - GeForce 30XX
Issue description
Since latest nvidia drivers update, texture filtering get a lot of glitches on godot only. My games and IDE included.
The GLITCHES moves (pixels start to jump on X coords) when you pan or move the camera.
Applying NEAREST filter shows the problem. It affect shaders too.
Applying LINEAR filter seems to HIDE the problem in lots of cases.
2025-01-30.20-33-12.mp4
Steps to reproduce
Just open an empty project with the default sprite can reproduce the problem
Minimal reproduction project (MRP)
Just open an empty project with the default sprite can reproduce the problem