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Graphical glitches all over the place in both game and editor - Nvidia drivers 572.16+ regression (fixed in 572.60) #102219

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@francogp

Description

@francogp

Bugsquad edit: This issue has been confirmed many times already, and it's a problem with the latest Nvidia 572.16+ drivers. A lot of Vulkan applications seem to be affected, and Nvidia is aware of the problem.

Fixed in Nvidia driver 572.60, please upgrade your drivers.
https://www.nvidia.com/en-us/drivers/details/241091/

There's nothing we can do on the Godot side to mitigate this, so affected users can either:

Please do not add comments to this issue only to confirm that you're also affected, the issue is already known. Instead, you can upvote this post to indicate that you're also affected.


Tested versions

  • Tested on Godot 4.3, 4.4beta1 and 4.4beta2

System information

(Forward+) 4.3 - 4.4beta2, Windows 11, latest Nvidia drivers 572.16 - GeForce 30XX

Issue description

Since latest nvidia drivers update, texture filtering get a lot of glitches on godot only. My games and IDE included.
The GLITCHES moves (pixels start to jump on X coords) when you pan or move the camera.

Applying NEAREST filter shows the problem. It affect shaders too.
Applying LINEAR filter seems to HIDE the problem in lots of cases.

2025-01-30.20-33-12.mp4

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Steps to reproduce

Just open an empty project with the default sprite can reproduce the problem

Minimal reproduction project (MRP)

Just open an empty project with the default sprite can reproduce the problem

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