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Description
Tested versions
Noticed this during 4.4 beta1, still an issue in 4.4 beta2
System information
Windows 10
Issue description
Having 2 or more auto spawn list nodes pre-added to a multiplayer spawner that has spawn_path
set to itself causes this error:
E 0:00:00:0553 _node_ready: Condition "!spawn_queue.has(p_oid)" is true.
<C++ Source> modules/multiplayer/scene_replication_interface.cpp:175 @ _node_ready()
Steps to reproduce
- Create a MultiplayerSpawner and spawn_path to point to itself
- Create 2 scenes and assign them to the auto spawn list on the MultiplayerSpawner
- Add instances of the 2 scenes as children of the MultiplayerSpawner and run the game
Minimal reproduction project (MRP)
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Type
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Status
For team assessment