Open
Description
Tested versions
4.3 stable and all previous versions
System information
Windows 11 Home 23H2 - Vulkan (Forward+) - NVIDIA GeForce GTX 1650 - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
Issue description
Scene replication blog post suggests spawning levels with MultiplayerSpawner, but spawning a large level hangs main thread if scene is not cached. MultiplayerSpawner uses ResourceLoader.load() instead of ResourceLoader.load_threaded_request(), so there is no way to show a loading screen in current situation.
Steps to reproduce
- Spawn a large level in host.
- Connect to host in another instance. Godot will stop responding until all MultiplayerSpawners load and spawn everything.
In MRP I used a 4 mb tscn file to simulate slow loading, I cannot use large assets because of 10 mb limit. It causes 1-2 secs of hang on my machine.