Tested versions
Reproducible: 4.3, 4.4-beta3
Not reproducible: 4.2
System information
Godot v4.3.stable - macOS 12.7.6 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 - Intel(R) Xeon(R) CPU W3690 @ 3.47GHz (12 Threads)
Issue description
my USB controllers, which work fine in Gamepad Tester as well as the SDL2 Gamepad Tool, are not recognized by Godot. no inputs are detected in the input map menu, and Input.get_connected_joypads() is empty.
the controllers are
- Logitech Dual Action (G-UF13A)
- Mayflash F300 (tested in both XInput and DirectInput modes)
Steps to reproduce
create a new project, run print(Input.get_connected_joypads()) in any script, or try to assign controller buttons in the input map menu.
Minimal reproduction project (MRP)
N/A
Tested versions
Reproducible: 4.3, 4.4-beta3
Not reproducible: 4.2
System information
Godot v4.3.stable - macOS 12.7.6 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 - Intel(R) Xeon(R) CPU W3690 @ 3.47GHz (12 Threads)
Issue description
my USB controllers, which work fine in Gamepad Tester as well as the SDL2 Gamepad Tool, are not recognized by Godot. no inputs are detected in the input map menu, and
Input.get_connected_joypads()is empty.the controllers are
Steps to reproduce
create a new project, run
print(Input.get_connected_joypads())in any script, or try to assign controller buttons in the input map menu.Minimal reproduction project (MRP)
N/A