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Description
Tested versions
master
System information
win10
Issue description
MultiplayerSpawners will handle nodes according to visibility of synchronizers as long as the node at root_path was spawned by one.
Should be :
The MultiplayerSynchronizer will handle nodes based on the visibility of the synchronizers, as long as the node at the root_path was spawned by one of the MultiplayerSpawners.
Steps to reproduce
look at up
Minimal reproduction project (MRP)
none