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MultiplayerSynchronizer class help error #104564

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@zedrun00

Description

@zedrun00

Tested versions

master

System information

win10

Issue description

MultiplayerSpawners will handle nodes according to visibility of synchronizers as long as the node at root_path was spawned by one.

Should be :
The MultiplayerSynchronizer will handle nodes based on the visibility of the synchronizers, as long as the node at the root_path was spawned by one of the MultiplayerSpawners.

Steps to reproduce

look at up

Minimal reproduction project (MRP)

none

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