Description
Tested versions
4.4.1 stable
System information
win 10, NVIDIA GeForce 920M
Issue description
4.3 was working fine.
Updated to 4.4.1 and now loading hangs up on reimporting assets window. But message and percentage not always the same.
last message in console:
WARNING: The requested V-Sync mode Disabled is not available. Falling back to V-Sync mode Enabled.
at: swap_chain_resize (drivers/vulkan/rendering_device_driver_vulkan.cpp:3101)
Using Jolt.
Tried to trace it:
ntdll.dll!00007ff8e5830f24() (Unknown Source:0)
ntdll.dll!00007ff8e57f55f1() (Unknown Source:0)
KernelBase.dll!00007ff8e30c37c9() (Unknown Source:0)
[Inline Frame] godot.windows.editor.dev.x86_64.exe!Concurrency::details::stl_condition_variable_win7::wait_for(Concurrency::details::stl_critical_section_interface ) Line 167 (d:\a_work\1\s\src\vctools\crt\github\stl\src\primitives.hpp:167)
godot.windows.editor.dev.x86_64.exe!Concurrency::details::stl_condition_variable_win7::wait(Concurrency::details::stl_critical_section_interface * lock) Line 161 (d:\a_work\1\s\src\vctools\crt\github\stl\src\primitives.hpp:161)
godot.windows.editor.dev.x86_64.exe!_Cnd_wait(_Cnd_internal_imp_t * cond, _Mtx_internal_imp_t * mtx) Line 60 (d:\a_work\1\s\src\vctools\crt\github\stl\src\cond.cpp:60)
godot.windows.editor.dev.x86_64.exe!std::condition_variable::wait(std::unique_lockstd::mutex & _Lck) Line 596 (c:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.29.30133\include\mutex:596)
godot.windows.editor.dev.x86_64.exe!ConditionVariable::wait<MutexImplstd::mutex>(const MutexLock<MutexImplstd::mutex> & p_lock) Line 61 (d:\temp_forever\Sources\github\godot\core\os\condition_variable.h:61)
godot.windows.editor.dev.x86_64.exe!CommandQueueMT::_wait_for_sync(MutexLock<MutexImplstd::mutex> & p_lock) Line 202 (d:\temp_forever\Sources\github\godot\core\templates\command_queue_mt.h:202)
godot.windows.editor.dev.x86_64.exe!CommandQueueMT::_push_internal<CommandQueueMT::Command<CommandQueueMT,void (__cdecl CommandQueueMT::)(void),1>,1,CommandQueueMT * &,void (__cdecl CommandQueueMT::&)(void)>(CommandQueueMT * & <args_0>, void(CommandQueueMT::)() & <args_1>) Line 146 (d:\temp_forever\Sources\github\godot\core\templates\command_queue_mt.h:146)
godot.windows.editor.dev.x86_64.exe!CommandQueueMT::push_and_sync<CommandQueueMT,void (__cdecl CommandQueueMT::)(void)>(CommandQueueMT * p_instance, void(CommandQueueMT::)() p_method) Line 222 (d:\temp_forever\Sources\github\godot\core\templates\command_queue_mt.h:222)
godot.windows.editor.dev.x86_64.exe!CommandQueueMT::sync() Line 243 (d:\temp_forever\Sources\github\godot\core\templates\command_queue_mt.h:243)
godot.windows.editor.dev.x86_64.exe!PhysicsServer3DWrapMT::sync() Line 62 (d:\temp_forever\Sources\github\godot\servers\physics_server_3d_wrap_mt.cpp:62)
godot.windows.editor.dev.x86_64.exe!Main::iteration() Line 4501 (d:\temp_forever\Sources\github\godot\main\main.cpp:4501)
godot.windows.editor.dev.x86_64.exe!ProgressDialog::_update_ui() Line 152 (d:\temp_forever\Sources\github\godot\editor\progress_dialog.cpp:152)
godot.windows.editor.dev.x86_64.exe!ProgressDialog::task_step(const String & p_task, const String & p_state, int p_step, bool p_force_redraw) Line 236 (d:\temp_forever\Sources\github\godot\editor\progress_dialog.cpp:236)
godot.windows.editor.dev.x86_64.exe!EditorNode::progress_task_step(const String & p_task, const String & p_state, int p_step, bool p_force_refresh) Line 4990 (d:\temp_forever\Sources\github\godot\editor\editor_node.cpp:4990)
godot.windows.editor.dev.x86_64.exe!EditorProgress::step(const String & p_state, int p_step, bool p_force_refresh) Line 182 (d:\temp_forever\Sources\github\godot\editor\editor_node.cpp:182)
godot.windows.editor.dev.x86_64.exe!EditorFileSystem::reimport_files(const Vector & p_files) Line 3233 (d:\temp_forever\Sources\github\godot\editor\editor_file_system.cpp:3233)
godot.windows.editor.dev.x86_64.exe!EditorFileSystem::_update_scan_actions() Line 1026 (d:\temp_forever\Sources\github\godot\editor\editor_file_system.cpp:1026)
godot.windows.editor.dev.x86_64.exe!EditorFileSystem::_notification(int p_what) Line 1771 (d:\temp_forever\Sources\github\godot\editor\editor_file_system.cpp:1771)
godot.windows.editor.dev.x86_64.exe!EditorFileSystem::notificationv(int p_notification, bool p_reversed) Line 149 (d:\temp_forever\Sources\github\godot\editor\editor_file_system.h:149)
godot.windows.editor.dev.x86_64.exe!Object::notification(int p_notification, bool p_reversed) Line 914 (d:\temp_forever\Sources\github\godot\core\object\object.cpp:914)
godot.windows.editor.dev.x86_64.exe!SceneTree::process_group(SceneTree::ProcessGroup * p_group, bool p_physics) Line 1068 (d:\temp_forever\Sources\github\godot\scene\main\scene_tree.cpp:1068)
godot.windows.editor.dev.x86_64.exe!SceneTree::process(bool p_physics) Line 1145 (d:\temp_forever\Sources\github\godot\scene\main\scene_tree.cpp:1145)
godot.windows.editor.dev.x86_64.exe!SceneTree::process(double p_time) Line 585 (d:\temp_forever\Sources\github\godot\scene\main\scene_tree.cpp:585)
godot.windows.editor.dev.x86_64.exe!Main::iteration() Line 4551 (d:\temp_forever\Sources\github\godot\main\main.cpp:4551)
godot.windows.editor.dev.x86_64.exe!OS_Windows::run() Line 2094 (d:\temp_forever\Sources\github\godot\platform\windows\os_windows.cpp:2094)
godot.windows.editor.dev.x86_64.exe!widechar_main(int argc, wchar_t * * argv) Line 97 (d:\temp_forever\Sources\github\godot\platform\windows\godot_windows.cpp:97)
godot.windows.editor.dev.x86_64.exe!main() Line 122 (d:\temp_forever\Sources\github\godot\platform\windows\godot_windows.cpp:122)
godot.windows.editor.dev.x86_64.exe!main(int argc, char * * argv) Line 136 (d:\temp_forever\Sources\github\godot\platform\windows\godot_windows.cpp:136)
godot.windows.editor.dev.x86_64.exe!WinMain(HINSTANCE * hInstance, HINSTANCE * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 150 (d:\temp_forever\Sources\github\godot\platform\windows\godot_windows.cpp:150)
[Inline Frame] godot.windows.editor.dev.x86_64.exe!invoke_main() Line 102 (d:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:102)
godot.windows.editor.dev.x86_64.exe!__scrt_common_main_seh() Line 288 (d:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
kernel32.dll!00007ff8e3b77374() (Unknown Source:0)
ntdll.dll!00007ff8e57dcc91() (Unknown Source:0)
Steps to reproduce
use old laptop?
Minimal reproduction project (MRP)
N/A
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