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Description
Tested versions
- Reproducible in v4.4.1.stable.official [49a5bc7]
System information
Windows 11 64 bits - NVIDIA RTX 3070
Issue description
When using AudioStreamInteractive or AudioStreamPlaylist in an AudioStreamPlayer3D node, the pitch_scale property has no effect on the currently playing audio.
Steps to reproduce
Create a new project, create a main 3d scene. Add the AudioStreamPlayer3D node and in the inspector, in the stream property, select Playlist or Interactive. Change the pitch_scale and also check the auto_play option. Start the game and you will see that it has no effect on the audios.
Note: it may not work on AudioStreamPlayer and AudioStreamPlayer2D either.
Minimal reproduction project (MRP)
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