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Moving Project to different machine or Reimporting font .import file broke fonts #105989

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@Serimert90

Description

@Serimert90

Tested versions

Both 4.4.1 in windows 10/11 and Android Phone

System information

Godot v4.4.1.stable - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 Ti (NVIDIA; 32.0.15.6094) - AMD Ryzen 9 5900X 12-Core Processor (24 threads)

Issue description

I copied all project files into usb from windows 10 and copied into windows 11 machine.
Run the project both in editor and android and fonts are gone.

Reloaded current project, reselected font, removed .import file and configured project settings etc to fix to issue but nothing worked.

Dunno if related but saw an error log: ERROR: modules/text_server_adv/text_server_adv.cpp:2691 - Parameter "fd" is null

Steps to reproduce

Dunno how to produce it. Worked this project for 2 months and everything worked fine. Then copied to new machine, saw it is broken so tried reimporting in working machine and it is broken. Before two months ago many fonts were imported maybe some stayed in cache? Now everything is broken in my project. I uploaded font. and what it should look like and what actually it looks also in attached files

Minimal reproduction project (MRP)

font.zip

Image (expected/desired)

Image (not wanted)

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