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Chinese cannot be used as a KEY in the CSV translation text (on Android) #106246

Closed as duplicate of#86849
@Week2019

Description

@Week2019

Tested versions

Godot v4.4.stable

System information

Windows 11 (build 22631) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 7 5700U with Radeon Graphics (16 threads)

Issue description

I'm trying to implement internationalized text translation for Godot. However, when I use Chinese as the only KEY, the text translation system doesn't work on the mobile version. Note that this issue only occurs in the mobile app (Android), while everything works correctly on Windows.

Steps to reproduce

Create a new row in the CSV file using Chinese as the only KEY, and add its corresponding English value.
Then, create a Label node, enter this Chinese KEY, and export the project as an APK.

Minimal reproduction project (MRP)

N/A

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