Description
Tested versions
The build was exported with Godot 4.4.1.stable.
The game uses Forward+ with Vulkan by default.
System information
Windows 10/11 - Godot 4.4.1.stable - Vulkan (Forward+)
Issue description
I’m getting random reports of crashes to desktop in the exported build of my game. I can’t reproduce the issue locally, but the logs from affected users consistently include the following:
ERROR: Found the key outside the animation range. Consider using the clean-up option in AnimationTrackEditor to fix it.
at: _find (scene\resources\animation.cpp:2445)
My game isn’t the only one affected — for example, players of Road to Vostok have reported similar crashes. The developer mentioned that they investigated it and suspect it’s a Godot engine bug:
https://steamcommunity.com/app/1963610/discussions/0/4633734719581728460/
I’ve searched through related issues here, but many of them seem to get closed without being properly addressed.
Some devs have mentioned fixing it by adjusting the keyframe where they play an audio clip in the affected animation. However, in my case, I’m not even using audio clips in animations, and users still encounter this crash.
Has anyone else run into this issue? Any known solutions?
Steps to reproduce
Not reproducible locally; the issue appears to happen only in exported builds for some users.