Open
Description
Tested versions
Reproducible in 4.4.1.stable
, 4.5.dev3
System information
Godot v4.5.dev3 - Windows 11 (build 22631) - Multi-window, 1 monitor - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 32.0.15.6636) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 threads)
Issue description
If you are using the Mobile renderer, and you inspect a material (whether through its own resource file, or embedded in another parent node/resource), any lightmaps you have in your scene are temporarily disabled. This makes it impossible to edit the material in the context of the scene.
Steps to reproduce
- Open attached project/scene
- Do one of the following:
- Click on any of the geometry nodes in the scene and expand its
Surface Material Override
, OR - Open up
test.material
to inspect it
- Click on any of the geometry nodes in the scene and expand its
- Note that the lightmap in the scene disappears, but returns as soon as you inspecting the material