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[Mac only] Boot splash screen not displaying in fullscreen modes since 4.5 #112143

Description

@chris-cook

Tested versions

Reproducible in 4.5.1.stable (Mac-only), both from editor and MacOS export.
Not reproducible with 4.5.1.stable Windows export (built on Mac)
There was no issue with 4.4.x.stable on Mac.

Not reproducible from the Godot editor on Windows with 4.5.1.stable.

System information

Godot v4.5.1.stable - macOS Sequoia (15.7.1) - Single-window, 2 monitors - Metal (Forward+) - integrated Apple M1 (Apple7) - Apple M1 (8 threads) - 16.00 GiB memory

Issue description

Since upgrading to 4.5.1.stable from 4.4.1.stable, running my project doesn't display the custom boot screen.

Primary configuration:
Viewport = 1920x1080
Fullscreen mode
Custom boot image (1920x1080) with three second minimum
Stretch mode = canvas_items
Forward+

Instead of the boot image, the project starts with a fullscreen black background and a 1920x1080 empty gray window in the foreground for the three seconds.
Then just before showing the starting scene, the fullscreen boot image flashes on screen and immediately disappears.

Image

Steps to reproduce

Run the linked project.

Minimal reproduction project (MRP)

Here is a simple project (main scene and boot.png) that reproduces it on my system.

https://gitlab.com/cjcook.investments/boot-splash-obscured

Zip:
https://gitlab.com/cjcook.investments/boot-splash-obscured/-/archive/main/boot-splash-obscured-main.zip

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