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HingeJoint3D angular limits are inverted when using Jolt physics. #112362

@GorgWorgington

Description

@GorgWorgington

Tested versions

  • Reproducible in: v4.5.stable.arch_linux

System information

Godot v4.5.stable unknown - Manjaro Linux #⁠1 SMP PREEMPT_DYNAMIC Fri Sep 19 17:32:57 UTC 2025 on X11 - X11 display driver, Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (nvidia; 580.82.09) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 threads) - 15.48 GiB memory

Issue description

When using Jolt Physics, HingeJoint3D angular limits behave as though angular_limit/upper and angular_limit/lower are swapped and negated. The angle limit graphic is still shown correctly in the editor.

Steps to reproduce

  • Open MRP
  • Run the main scene
  • Change physics/3d/physics_engine in project settings to "Jolt Physics"
  • Run the scene again
  • Notice that the direction the hinge swings in has changed.

Minimal reproduction project (MRP)

hinge-joint-3d-mrp.zip

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