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Description
Tested versions
- Reproducible in: v4.5.stable.arch_linux
 
System information
Godot v4.5.stable unknown - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Fri Sep 19 17:32:57 UTC 2025 on X11 - X11 display driver, Multi-window, 3 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (nvidia; 580.82.09) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 threads) - 15.48 GiB memory
Issue description
When using Jolt Physics, HingeJoint3D angular limits behave as though angular_limit/upper and angular_limit/lower are swapped and negated. The angle limit graphic is still shown correctly in the editor.
Steps to reproduce
- Open MRP
 - Run the main scene
 - Change 
physics/3d/physics_enginein project settings to "Jolt Physics" - Run the scene again
 - Notice that the direction the hinge swings in has changed.
 
Minimal reproduction project (MRP)
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